X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=fce.c;h=098d3b974eacb844e9eb7645234f711230a57ecb;hb=87e3eef5be4a5de92f97ee211ae4035d8d4b6494;hp=eafba1174b07876be134762c838557f67c964342;hpb=cd9a6b519c9c465d6781d4a6636d715542e6e0f6;p=fceu.git diff --git a/fce.c b/fce.c index eafba11..098d3b9 100644 --- a/fce.c +++ b/fce.c @@ -49,6 +49,7 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" @@ -111,7 +112,9 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 -#ifndef DEBUG_ASM_6502 +#ifdef DEBUG_ASM_6502 +extern uint8 nes_internal_ram[0x800]; +#else static void asmcpu_update(int32 cycles) { // some code from x6502.c @@ -157,6 +160,10 @@ void asmcpu_unpack(void) nes_registers[4]|= X.P & 0x5d; nes_registers[5] = X.P << 24; // N if (!(X.P&0x02)) nes_registers[5] |= 1; // Z + +#ifdef DEBUG_ASM_6502 + memcpy(nes_internal_ram, RAM, 0x800); +#endif } void asmcpu_pack(void) @@ -183,6 +190,7 @@ DECLFW(BNull) DECLFR(ANull) { + //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff); return(X.DB); } @@ -1269,7 +1277,6 @@ static void EmLoop(void); int use098code = 0; void (*ResetNES)(void) = 0; -void (*PowerNES)(void) = 0; void (*FCEUI_Emulate)(void) = 0; void FCEUI_SetEmuMode(int is_new) @@ -1278,13 +1285,11 @@ void FCEUI_SetEmuMode(int is_new) if (is_new) { ResetNES=ResetNES098; - PowerNES=PowerNES098; FCEUI_Emulate=FCEUI_Emulate098; } else { ResetNES=ResetNES081; - PowerNES=PowerNES081; FCEUI_Emulate=EmLoop; } } @@ -1530,7 +1535,7 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) } #endif -void PowerNES081(void) +void PowerNES(void) { if(!GameLoaded) return; @@ -1543,10 +1548,18 @@ void PowerNES081(void) FCEU_MemoryRand(RAM,0x800); #else memset(RAM,0x00,0x800); + memset(nes_internal_ram,0x00,0x800); #endif ResetMapping(); PowerSound(); PowerPPU(); + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ GameInterface(GI_POWER, 0); if(FCEUGameInfo.type==GIT_VSUNI) FCEU_VSUniPower();