X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=libpcsxcore%2Fcdrom.c;h=4e312fd69082055024b948016d4c64d9d4bb2c6d;hb=bf4df3ba5781db5600f1ffb3c34e4d76ef490474;hp=95e739f91cb26d254c56e3c1a92d73d58a6fc0d4;hpb=b0bd140dee2602140edacd20dc868c9bfdd588b2;p=pcsx_rearmed.git diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 95e739f9..4e312fd6 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -431,6 +431,11 @@ static void AddIrqQueue(unsigned short irq, unsigned long ecycle) { static void cdrPlayInterrupt_Autopause() { + u32 abs_lev_max = 0; + boolean abs_lev_chselect; + u32 i; + s16 read_buf[CD_FRAMESIZE_RAW/2]; + if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) { CDR_LOG( "CDDA STOP\n" ); @@ -446,10 +451,21 @@ static void cdrPlayInterrupt_Autopause() StopCdda(); } else if (cdr.Mode & MODE_REPORT) { + CDR_readCDDA(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], (u8 *)read_buf); cdr.Result[0] = cdr.StatP; cdr.Result[1] = cdr.subq.Track; cdr.Result[2] = cdr.subq.Index; + + abs_lev_chselect = cdr.subq.Absolute[1] & 0x01; + + /* 8 is a hack. For accuracy, it should be 588. */ + for (i = 0; i < 8; i++) + { + abs_lev_max = MAX_VALUE(abs_lev_max, abs(read_buf[i * 2 + abs_lev_chselect])); + } + abs_lev_max = MIN_VALUE(abs_lev_max, 32767); + abs_lev_max |= abs_lev_chselect << 15; if (cdr.subq.Absolute[2] & 0x10) { cdr.Result[3] = cdr.subq.Relative[0]; @@ -462,8 +478,8 @@ static void cdrPlayInterrupt_Autopause() cdr.Result[5] = cdr.subq.Absolute[2]; } - cdr.Result[6] = 0; - cdr.Result[7] = 0; + cdr.Result[6] = abs_lev_max >> 0; + cdr.Result[7] = abs_lev_max >> 8; // Rayman: Logo freeze (resultready + dataready) cdr.ResultReady = 1; @@ -722,7 +738,21 @@ void cdrInterrupt() { InuYasha - Feudal Fairy Tale: slower - Fixes battles */ - AddIrqQueue(CdlPause + 0x100, cdReadTime * 3); + /* Gameblabla - Tightening the timings (as taken from Duckstation). + * The timings from Duckstation are based upon hardware tests. + * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode, + * seems to be timing sensitive as it can depend on the CPU's clock speed. + * */ + if (cdr.DriveState != DRIVESTATE_STANDBY) + { + delay = 7000; + } + else + { + delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000)); + CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime); + } + AddIrqQueue(CdlPause + 0x100, delay); cdr.Ctrl |= 0x80; break;