X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=platform%2Fbase_readme.txt;h=60e91f5ef1c8117e7c7cc0aa94f5277e779f5602;hb=33afcf94ba054621a1f9cbe8149f5786461f7df5;hp=0b2748e6fe961023ddee8ef4436f7bde6f5aeb70;hpb=68af34fe20d7d9658100668f86a87bf73506bcb4;p=picodrive.git diff --git a/platform/base_readme.txt b/platform/base_readme.txt index 0b2748e..60e91f5 100644 --- a/platform/base_readme.txt +++ b/platform/base_readme.txt @@ -509,7 +509,7 @@ CZ80 Z80 interpreter core Reesy & FluBBa DrZ80, the Z80 interpreter written in ARM assembly. -Homepage: http://reesy.gp32x.de/ +Homepage: http://reesy.gp32x.de/ (defunct) Tatsuyuki Satoh, Jarek Burczynski, MAME development software implementation of Yamaha FM sound generator @@ -518,8 +518,11 @@ MAME development Texas Instruments SN76489 / SN76496 programmable tone/noise generator Homepage: http://www.mame.net/ +Eke +CD graphics processor implementation (from Genesis Plus GX) + Stephane Dallongeville -Gens, MD/Mega CD/32X emulator. Most Sega CD code is based on this emu. +Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu. #ifdef PSP people @ ps2dev.org forums / PSPSDK crew @@ -562,6 +565,16 @@ Additional thanks Changelog --------- +1.90 (2013-09-24) + + 32X+CD emulation has been implemented. + + CD graphics processor code has been replaced with much cleaner Eke's + implementation from Genesis Plus GX. + + CD PCM code has been completely rewritten. + * Various CD compatibility issues have been solved. Hopefully no more + regressions this time. + * pandora: fixed tv-out (again), added automatic layer switching + * libretro: fixed crackling sound for some games, added some core options + 1.85 (2013-08-31) * Lots of 32X compatibility and accuracy improvements. All commercial games are booting now, but some still have issues.