X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=platform%2Fbase_readme.txt;h=d59baa7c4d486f7fcd5ad23386177c5cd06504dc;hb=916363c86de4fc4f560b9cf3463c0a379bee5eed;hp=a6586e65d72b074f2b6d84406f9cd41be561fee0;hpb=75e779028f0e8ef99548ce4e4685b866d8436255;p=picodrive.git diff --git a/platform/base_readme.txt b/platform/base_readme.txt index a6586e6..d59baa7 100644 --- a/platform/base_readme.txt +++ b/platform/base_readme.txt @@ -80,7 +80,7 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin these files can also be zipped. -The game must be dumped to ISO format, but CUE/BIN can be used too. When using +The game must be dumped to ISO/MP3, CUE/CSO/MP3 or CUE/BIN format. When using CUE/BIN, you must load .cue file from the menu, or else the emu will not find audio tracks. CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by @@ -100,6 +100,9 @@ Sonic the Hedgehog CD (US) - Track 02.mp3 Sonic the Hedgehog CD (US) - Track 03.mp3 ... +In case there is a .cue file with properly specified files names in it, +file naming doesn't matter. Just be sure to load .cue from the menu. + It is very important to have the MP3s encoded at 44kHz sample rate and they must be stereo, or else they will play too fast/slow or won't play at all. Be sure NOT to use anything but classic mp3 format (don't use things like @@ -643,6 +646,14 @@ Additional thanks Changelog --------- +1.50a + * Improved bin_to_cso_mp3 tool, it should no longer complain about + missing lame.exe even if it's in working dir. + * Fixed a regression from 1.50, which caused slowdowns in Final Fight. + * Fixed some regressions from 1.50 related to sprite limit and palette + handling (caused graphical glitches in some games). + * Some other minor adjustments. + 1.50 + Added some basic support for Sega Pico, a MegaDrive-based toy. + Added proper support for cue/bin images, including cdda playback. @@ -657,7 +668,7 @@ Changelog * Improved renderer performance for shadow/hilight mode. * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.) - Credits to Nemesis @ spritesmind forum. Works only sound rate + Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz. + Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better. @@ -675,6 +686,7 @@ Changelog * Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load. * Fixed a crash of games using eeprom (introduced in 1.40b). + * PSP: fixed suspend/resume (hopefully for real). 1.40c * Fixed a problem with sound in Marble Madness.