X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=platform%2Freadme.txt;h=881480c7a8e809c79f4e78ca782f7c3c7516f9eb;hb=82bc9cdd10371209663e62f5a21ab0bccd671ab0;hp=ffe2d9429b5784f46accb5f6b077ab63822c69a7;hpb=6cadc2da0070781cf2d8fcff84265d3ca1f423b9;p=picodrive.git diff --git a/platform/readme.txt b/platform/readme.txt index ffe2d94..881480c 100644 --- a/platform/readme.txt +++ b/platform/readme.txt @@ -89,8 +89,8 @@ Other important stuff Badly encoded mp3s can cause various kind of problems, like noises, incorrect playback speeds, not repeating music or even prevent game from starting. * Use lower bitrate for better performance (96 or 128kbps CBRs recommended). -* Due to internal implementation mp3s must not be larger that ~15MB - (15548416 bytes). Larger mp3s will not be fully loaded. +* Due to internal implementation mp3s must not be larger that 12MB + (12582912 bytes). Larger mp3s will not be fully loaded. * RAM timings option is good for dualcore operation (it is disabled by default because it doesn't work on every GP2X, so enable it in advanced options). @@ -224,6 +224,13 @@ Symbian: Changelog --------- +1.321 + * Sometimes stray sounds were played after loading a savestate. Fixed. + * Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in + Snatcher). + * PD no longer overwrites video player code in memory, video player now can be + used after PicoDrive. + 1.32 + Added some new scaling options. + Added ability to reload CD images while game is running (needed for games