X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=plugins%2Fdfxvideo%2Fdraw_fb.c;h=af05dd293c866dcf6f49d02c9db865363aab84dc;hb=47bf65ab6163fb70eb2ad309c9487229832bcaed;hp=ce3f51541e0fab5a78db22764cb7cedb40bfef47;hpb=14dffdb7a0457fc647103deafa5f1cac12e888fb;p=pcsx_rearmed.git diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c index ce3f5154..af05dd29 100644 --- a/plugins/dfxvideo/draw_fb.c +++ b/plugins/dfxvideo/draw_fb.c @@ -16,6 +16,7 @@ #include "swap.h" #include "plugin_lib.h" +#include "pcnt.h" // misc globals int iResX; @@ -36,62 +37,72 @@ PSXPoint_t ptCursorPoint[8]; unsigned short usCursorActive = 0; char * pCaptionText; +#ifndef __arm__ +#define bgr555_to_rgb565 memcpy +#define bgr888_to_rgb888 memcpy +#endif static void blit(void) { - int x = PSXDisplay.DisplayPosition.x; + extern void bgr555_to_rgb565(void *dst, void *src, int bytes); + extern void bgr888_to_rgb888(void *dst, void *src, int bytes); + int x = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... int y = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; - int pitch = PreviousPSXDisplay.DisplayMode.x * 2; + int pitch = PreviousPSXDisplay.DisplayMode.x; + unsigned short *srcs = psxVuw + y * 1024 + x; unsigned char *dest = pl_fbdev_buf; + if (w <= 0) + return; + // TODO: clear border if centering + pitch *= PSXDisplay.RGB24 ? 3 : 2; + // account for centering h -= PreviousPSXDisplay.Range.y0; dest += PreviousPSXDisplay.Range.y0 / 2 * pitch; dest += PreviousPSXDisplay.Range.x0 * 2; // XXX + if (PSXDisplay.RGB24) { - unsigned short *srcs = psxVuw + y * 1024 + x; for (; h-- > 0; dest += pitch, srcs += 1024) { - memcpy(dest, srcs, w * 2); + bgr888_to_rgb888(dest, srcs, w * 3); + } + } + else + { + for (; h-- > 0; dest += pitch, srcs += 1024) + { + bgr555_to_rgb565(dest, srcs, w * 2); } } } -static int fbw, fbh, fb24bpp; - -#include "pcnt.h" - void DoBufferSwap(void) { - static int fps_counter; + static int fbw, fb24bpp; + if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0) return; - if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh - || PSXDisplay.RGB24 != fb24bpp) { + /* careful if rearranging this code, we try to set mode and flip + * to get the hardware apply both changes at the same time */ + if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.RGB24 != fb24bpp) { + int fbh = PSXDisplay.DisplayMode.y; fbw = PSXDisplay.DisplayMode.x; - fbh = PSXDisplay.DisplayMode.y; fb24bpp = PSXDisplay.RGB24; pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16); } + pcnt_start(PCNT_BLIT); blit(); - pl_fbdev_flip(); + pcnt_end(PCNT_BLIT); - pcnt_end(PCNT_ALL); - - if (++fps_counter == 60/6) { - //printf("%2.1f\n", fps_cur); - pcnt_print(fps_cur); - fps_counter = 0; - } - - pcnt_start(PCNT_ALL); + pl_fbdev_flip(); } void DoClearScreenBuffer(void) // CLEAR DX BUFFER