X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=bac2099c86989c9c365ab70735148a5d67d35316;hb=5bd33f52586479b4e4b96418522ceeb330df87f2;hp=e365b8a2e171c40a59ac218c7d0b4ff19435f605;hpb=0d43426119e23cde7ef7f76f430adf0c725c84c1;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index e365b8a2..bac2099c 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -15,6 +15,14 @@ #ifndef PSX_GPU_H #define PSX_GPU_H +#define MAX_SPANS 512 +#define MAX_BLOCKS 64 +#define MAX_BLOCKS_PER_ROW 128 + +#define SPAN_DATA_BLOCKS_SIZE 32 + +#ifndef __ASSEMBLER__ + #include "vector_types.h" typedef enum @@ -101,12 +109,6 @@ typedef struct vec_8x16u dither_offsets; } block_struct; -#define MAX_SPANS 512 -#define MAX_BLOCKS 64 -#define MAX_BLOCKS_PER_ROW 128 - -#define SPAN_DATA_BLOCKS_SIZE 32 - typedef struct render_block_handler_struct render_block_handler_struct; typedef struct @@ -139,8 +141,6 @@ typedef struct u32 triangle_color; u32 dither_table[4]; - u32 uvrgb_phase; - struct render_block_handler_struct *render_block_handler; void *texture_page_ptr; void *texture_page_base; @@ -148,6 +148,8 @@ typedef struct u16 *vram_ptr; u16 *vram_out_ptr; + u32 uvrgb_phase; + u16 render_state_base; u16 render_state; @@ -185,18 +187,22 @@ typedef struct u32 *reciprocal_table_ptr; // enhancement stuff - u16 *enhancement_buf_ptr; - u16 *enhancement_current_buf_ptr; - u32 enhancement_x_threshold; + u16 *enhancement_buf_ptr; // main alloc + u16 *enhancement_current_buf_ptr; // offset into above, 4 bufs + u32 saved_hres; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; s16 saved_viewport_end_y; - u8 enhancement_buf_by_x16[64]; + struct psx_gpu_scanout { + u16 x, y, w, h; + } enhancement_scanouts[4]; // 0-3 specifying which buf to use + u16 enhancement_scanout_eselect; // eviction selector + u16 enhancement_current_buf; // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[160]; + u8 reserved_a[188 + 9*4 - 9*sizeof(void *)]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -257,5 +263,5 @@ void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu, const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b, const vertex_struct * __restrict__ c); -#endif - +#endif // __ASSEMBLER__ +#endif // PSX_GPU_H