X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=plugins%2Fgpu_unai%2Fgpu_raster_image.h;fp=plugins%2Fgpu_unai%2Fgpu_raster_image.h;h=0000000000000000000000000000000000000000;hb=5a920d326f0508f941d6cfc6c42500e961f82a72;hp=0c82aa976514ebbe24d3a88e01f7c471d3d1e1bb;hpb=c8d69ce8e9b4995fa43ba722d0532eb5c53225b4;p=pcsx_rearmed.git diff --git a/plugins/gpu_unai/gpu_raster_image.h b/plugins/gpu_unai/gpu_raster_image.h deleted file mode 100644 index 0c82aa97..00000000 --- a/plugins/gpu_unai/gpu_raster_image.h +++ /dev/null @@ -1,203 +0,0 @@ -/*************************************************************************** - * Copyright (C) 2010 PCSX4ALL Team * - * Copyright (C) 2010 Unai * - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. * - * * - * This program is distributed in the hope that it will be useful, * - * but WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * - * GNU General Public License for more details. * - * * - * You should have received a copy of the GNU General Public License * - * along with this program; if not, write to the * - * Free Software Foundation, Inc., * - * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * - ***************************************************************************/ - -/////////////////////////////////////////////////////////////////////////////// -INLINE void gpuLoadImage(void) -{ - u16 x0, y0, w0, h0; - x0 = PacketBuffer.U2[2] & 1023; - y0 = PacketBuffer.U2[3] & 511; - w0 = PacketBuffer.U2[4]; - h0 = PacketBuffer.U2[5]; - - if ((y0 + h0) > FRAME_HEIGHT) - { - h0 = FRAME_HEIGHT - y0; - } - - FrameToWrite = ((w0)&&(h0)); - - px = 0; - py = 0; - x_end = w0; - y_end = h0; - pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)]; - - GPU_GP1 |= 0x08000000; -} - -/////////////////////////////////////////////////////////////////////////////// -INLINE void gpuStoreImage(void) -{ - u16 x0, y0, w0, h0; - x0 = PacketBuffer.U2[2] & 1023; - y0 = PacketBuffer.U2[3] & 511; - w0 = PacketBuffer.U2[4]; - h0 = PacketBuffer.U2[5]; - - if ((y0 + h0) > FRAME_HEIGHT) - { - h0 = FRAME_HEIGHT - y0; - } - FrameToRead = ((w0)&&(h0)); - - px = 0; - py = 0; - x_end = w0; - y_end = h0; - pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)]; - - GPU_GP1 |= 0x08000000; -} - -INLINE void gpuMoveImage(void) -{ - u32 x0, y0, x1, y1; - s32 w0, h0; - x0 = PacketBuffer.U2[2] & 1023; - y0 = PacketBuffer.U2[3] & 511; - x1 = PacketBuffer.U2[4] & 1023; - y1 = PacketBuffer.U2[5] & 511; - w0 = PacketBuffer.U2[6]; - h0 = PacketBuffer.U2[7]; - - if( (x0==x1) && (y0==y1) ) return; - if ((w0<=0) || (h0<=0)) return; - - if (((y0+h0)>512)||((x0+w0)>1024)||((y1+h0)>512)||((x1+w0)>1024)) - { - u16 *psxVuw=GPU_FrameBuffer; - s32 i,j; - for(j=0;j>1); - lpDst += ((FRAME_OFFSET(x1, y1))>>1); - if (w0&1) - { - x1 = (FRAME_WIDTH - w0 +1)>>1; - w0>>=1; - if (!w0) { - do { - *((u16*)lpDst) = *((u16*)lpSrc); - lpDst += x1; - lpSrc += x1; - } while (--h0); - } else - do { - x0=w0; - do { *lpDst++ = *lpSrc++; } while (--x0); - *((u16*)lpDst) = *((u16*)lpSrc); - lpDst += x1; - lpSrc += x1; - } while (--h0); - } - else - { - x1 = (FRAME_WIDTH - w0)>>1; - w0>>=1; - do { - x0=w0; - do { *lpDst++ = *lpSrc++; } while (--x0); - lpDst += x1; - lpSrc += x1; - } while (--h0); - } - } -} - -INLINE void gpuClearImage(void) -{ - s32 x0, y0, w0, h0; - x0 = PacketBuffer.S2[2]; - y0 = PacketBuffer.S2[3]; - w0 = PacketBuffer.S2[4] & 0x3ff; - h0 = PacketBuffer.S2[5] & 0x3ff; - - w0 += x0; - if (x0 < 0) x0 = 0; - if (w0 > FRAME_WIDTH) w0 = FRAME_WIDTH; - w0 -= x0; - if (w0 <= 0) return; - h0 += y0; - if (y0 < 0) y0 = 0; - if (h0 > FRAME_HEIGHT) h0 = FRAME_HEIGHT; - h0 -= y0; - if (h0 <= 0) return; - - if (x0&1) - { - u16* pixel = (u16*)GPU_FrameBuffer + FRAME_OFFSET(x0, y0); - u16 rgb = GPU_RGB16(PacketBuffer.S4[0]); - y0 = FRAME_WIDTH - w0; - do { - x0=w0; - do { *pixel++ = rgb; } while (--x0); - pixel += y0; - } while (--h0); - } - else - { - u32* pixel = (u32*)(void*)GPU_FrameBuffer + ((FRAME_OFFSET(x0, y0))>>1); - u32 rgb = GPU_RGB16(PacketBuffer.S4[0]); - rgb |= (rgb<<16); - if (w0&1) - { - y0 = (FRAME_WIDTH - w0 +1)>>1; - w0>>=1; - do { - x0=w0; - do { *pixel++ = rgb; } while (--x0); - *((u16*)pixel) = (u16)rgb; - pixel += y0; - } while (--h0); - } - else - { - y0 = (FRAME_WIDTH - w0)>>1; - w0>>=1; - do { - x0=w0; - do { *pixel++ = rgb; } while (--x0); - pixel += y0; - } while (--h0); - } - } -}