X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2F3dmath.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2F3dmath.h;h=55e828da2765d141224cf57dd4e4f6ea5e9a85e1;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/3dmath.h b/source/gles2glide64/src/Glide64/3dmath.h new file mode 100755 index 0000000..55e828d --- /dev/null +++ b/source/gles2glide64/src/Glide64/3dmath.h @@ -0,0 +1,70 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +void calc_light (VERTEX *v); +void calc_linear (VERTEX *v); +void calc_sphere (VERTEX *v); + +void math_init(); +#ifdef __ARM_NEON__ +float DotProductC(register float *v1, register float *v2); +void NormalizeVectorC(float *v); +void TransformVectorC(float *src, float *dst, float mat[4][4]); +void InverseTransformVectorC (float *src, float *dst, float mat[4][4]); +void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4]); +void MultMatrix_neon( float m0[4][4], float m1[4][4], float dest[4][4]); +void Normalize_neon(float v[3]); +float DotProduct_neon( float v0[3], float v1[3] ); + +#define MulMatrices MultMatrix_neon //MulMatricesC +#define TransformVector TransformVectorC +#define InverseTransformVector InverseTransformVectorC +#define DotProduct DotProductC //DotProduct_neon +#define NormalizeVector Normalize_neon //NormalizeVectorC +#else +typedef void (*MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]); +extern MULMATRIX MulMatrices; +typedef void (*TRANSFORMVECTOR)(float *src,float *dst,float mat[4][4]); +extern TRANSFORMVECTOR TransformVector; +extern TRANSFORMVECTOR InverseTransformVector; +typedef float (*DOTPRODUCT)(register float *v1, register float *v2); +extern DOTPRODUCT DotProduct; +typedef void (*NORMALIZEVECTOR)(float *v); +extern NORMALIZEVECTOR NormalizeVector; +#endif