X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=Pico%2FPico.h;h=cfcd7e4717855efe9b2bdfd0c520a73eb26c5a3a;hb=b923ecbe75225bc7a1b6fbf419fd962a59066d59;hp=59ccb7794241dcc8ae809a3314f3719f7669e86e;hpb=381eea9b6f92cdc9a7223a0743f070719bbed7d8;p=picodrive.git diff --git a/Pico/Pico.h b/Pico/Pico.h index 59ccb77..cfcd7e4 100644 --- a/Pico/Pico.h +++ b/Pico/Pico.h @@ -94,6 +94,7 @@ void PicoCDBufferFree(void); // cd/cd_sys.c int Insert_CD(char *iso_name, int is_bin); +int Insert_CD(char *cdimg_name, int type); void Stop_CD(void); // releases all resources taken when CD game was started. // Cart.c @@ -137,7 +138,7 @@ void vidConvCpyRGB565(void *to, void *from, int pixels); #define PDRAW_SPRITES_MOVED (1<<0) #define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority #define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt) -#define PDRAW_INTERLACE (1<<3) // +#define PDRAW_INTERLACE (1<<3) // #define PDRAW_DIRTY_SPRITES (1<<4) #define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer #define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)