X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=PicoDrive%2Fstdafx.h;fp=PicoDrive%2Fstdafx.h;h=0000000000000000000000000000000000000000;hb=52ac6b1c8f65fe2477ffc3a7fc63ca8ae9d7e59f;hp=3283b35f164dc805a114b5bd5e8c1a17f7fdab70;hpb=d9d77995ec88700f438b3638df179a014bf4f6b3;p=cyclone68000.git diff --git a/PicoDrive/stdafx.h b/PicoDrive/stdafx.h deleted file mode 100644 index 3283b35..0000000 --- a/PicoDrive/stdafx.h +++ /dev/null @@ -1,82 +0,0 @@ - -// This file is part of the PicoDrive Megadrive Emulator - -// Copyright (c) 2011 FinalDave (emudave (at) gmail.com) - -// This code is licensed under the GNU General Public License version 2.0 and the MAME License. -// You can choose the license that has the most advantages for you. - -// SVN repository can be found at http://code.google.com/p/cyclone68000/ - -#pragma warning(disable:4514) -#pragma warning(push) -#pragma warning(disable:4201) -#include -#pragma warning(pop) - -#include -#include -#include - -#include "resource.h" - -#include "../Pico/Pico.h" - -#define APP_TITLE L"PicoDrive" - -// ---------------------------------------------------------- - -struct Target -{ - unsigned char *screen; - POINT point; // Screen to client point - RECT view,update; - int offset; // Amount to add onto scanline - int top,bottom; // Update rectangle in screen coordinates -}; - -// Config.cpp -struct Config -{ - int key[8]; -}; -extern struct Config Config; - -int ConfigInit(); -int ConfigSave(); -int ConfigLoad(); - -// Debug.cpp -int DebugShowRam(); -int DebugScreenGrab(); - -// Emulate.cpp -extern struct Target Targ; -extern TCHAR RomName[260]; -int EmulateInit(); -void EmulateExit(); -int EmulateFrame(); -int SndRender(); - -// File.cpp -int FileLoadRom(); -int FileState(int load); - -// FrameWindow.cpp -extern HWND FrameWnd; -extern struct GXDisplayProperties GXDisp; -extern struct GXKeyList GXKey; -extern int FrameShowRam; -int FrameInit(); - -// Wave.cpp -extern int WaveRate; -extern int WaveLen; // Length of each buffer in samples -extern short *WaveDest; // Destination to render sound -int WaveInit(); -int WaveExit(); -int WaveUpdate(); - -// WinMain.cpp -extern "C" int dprintf(char *Format, ...); -extern int Main3800;