X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;fp=base_readme.txt;h=6f8551bd88fc653d5918f07c5247b0802619922b;hb=5d239ae7a46330845af01f9e5f429e78a099fbd9;hp=3cb98b05121a0d3749bc91ad614cb4708963860e;hpb=7443ecd9586ff46c9ffbe8c2fdc719c722ff9b25;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 3cb98b0..6f8551b 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -369,6 +369,10 @@ Well known way to improve the GP2X performance. You must restart the emulator for the change of this option to take effect. #endif +@@1. "Disable idle loop patching" +Idle loop patching is used to improve performance, but may cause compatibility +problems in some rare cases. Try disabling this if your game has problems. + Sega/Mega CD options -------------------- @@ -449,6 +453,9 @@ There are 3 options: @@3. "Set to unscaled centered" Adjust the resizing options to set game image to it's original size. +@@3. "Set to 4:3 scaled" +Scale the image up, but keep 4:3 aspect, by adding black borders. + @@3. "Set to fullscreen" Adjust the resizing options to make the game image fullscreen. @@ -645,6 +652,11 @@ Additional thanks Changelog --------- +1.51b + * Fixed a crash when uncompressed savestate is loaded. + * Fixed an idle loop detection related hanging problem. + * PSP: fixed another palette related regression. + 1.51a * Fixed a sync problem between main and sub 68k. Should fix the hanging problem for some games.