X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=0ba3a0fb3434154f4d4d80c994cca186863dd49e;hb=e9a133657214b3568bbac68eb4a0b4f521354745;hp=f99a4c0d6cbd5e75155740a27e31f9351315cfab;hpb=4b811a8abecf3ca8ee0b8a02214982a87d013e2f;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index f99a4c0..0ba3a0f 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -80,7 +80,7 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin these files can also be zipped. -The game must be dumped to ISO format, but CUE/BIN can be used too. When using +The game must be dumped to ISO/MP3, CUE/CSO/MP3 or CUE/BIN format. When using CUE/BIN, you must load .cue file from the menu, or else the emu will not find audio tracks. CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by @@ -100,6 +100,9 @@ Sonic the Hedgehog CD (US) - Track 02.mp3 Sonic the Hedgehog CD (US) - Track 03.mp3 ... +In case there is a .cue file with properly specified files names in it, +file naming doesn't matter. Just be sure to load .cue from the menu. + It is very important to have the MP3s encoded at 44kHz sample rate and they must be stereo, or else they will play too fast/slow or won't play at all. Be sure NOT to use anything but classic mp3 format (don't use things like @@ -242,10 +245,6 @@ This option causes PicoDrive to use ARM940T core (GP2X's second CPU) for sound (i.e. to generate YM2612 samples) to improve performance noticeably. #endif -@@0. "6 button pad" -If you enable this, games will think that 6 button gamepad is connected. If you -go and reconfigure your keys, you will be able to bind X,Y,Z and mode actions. - @@0. "Region" This option lets you force the game to think it is running on machine from the specified region, or just to set autodetection order. Also affects Sega/Mega CD. @@ -470,7 +469,10 @@ the right Giz ones, which are assigned to them. If you bind 2 different Giz butt the right PSP ones, which are assigned to them. If you bind 2 different PSP buttons #endif to the same action, you will get a combo (which means that you will have to press -both buttons for that action to happen. +both buttons for that action to happen). + +There is also option to enable 6 button pad (will allow you to configure XYZ +keys), and an option to set turbo rate (in Hz) for turbo buttons. Cheat support @@ -643,6 +645,19 @@ Additional thanks Changelog --------- +1.51a + * Fixed a sync problem between main and sub 68k. Should fix the hanging + problem for some games. + +1.51 + * Improved bin_to_cso_mp3 tool, it should no longer complain about + missing lame.exe even if it's in working dir. + * Fixed a regression from 1.50, which caused slowdowns in Final Fight. + * Fixed some regressions from 1.50 related to sprite limit and palette + handling (caused graphical glitches in some games). + + Added ABC turbo actions to key config. + * Some other minor adjustments. + 1.50 + Added some basic support for Sega Pico, a MegaDrive-based toy. + Added proper support for cue/bin images, including cdda playback.