X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=1a13a4d7de8e980727c97d40873df7485f4d99ec;hb=450dab6fe58cfb6320b3f17211919029be679fa2;hp=ab4174af913f452aac27e03ea7b63b122e418b44;hpb=426ecc582f3f6f3d04f7b7ae25b548be7178c4fd;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index ab4174a..1a13a4d 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -30,7 +30,7 @@ How to make it run ------------------ #ifdef GP2X -Copy PicoDrive.gpe, pico940.bin and mmuhack.o to any place in your filesystem +Copy PicoDrive.gpe, pico940_v2.bin and mmuhack.o to any place in your filesystem (all 3 files must be in the same directory) and run PicoDrive.gpe. Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped. @@ -538,11 +538,13 @@ bram (internal backup RAM): yes Problems / limitations ---------------------- -* 32x and SVP are not emulated. +* 32x is not emulated. +#ifdef PSP +* SVP is not emulated. +#endif * Various VDP quirks (window bug, scroll size 2, etc.) are not emulated, as very few games use this (if any at all). -* Some games don't work or have glitches because of inaccurate timing and sync - between the emulated chips. +* The emulator is not 100% accurate, so some things may not work as expected. Credits @@ -600,6 +602,7 @@ Additional thanks * Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware. * Steve Snake for all that he has done for Genesis emulation scene. +* Tasco Deluxe for his reverse engineering work on SVP and some mappers. * Bart Trzynadlowski for his SSFII and 68000 docs. * Haze for his research (http://haze.mameworld.info). * Mark and Jean-loup for zlib library. @@ -633,6 +636,16 @@ Additional thanks Changelog --------- +1.40 + + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, + wrote ARM recompiler and some HLE code for VR. + * Changed config file format, files are now human-readable. Game specific + configs are now held in single file (but old game config files are still + read). + * Fixed a bug where some key combos didn't work. + * Fixed a regression in renderer (rare graphic glitches). + * Adjusted fast rernderer to work with more games, including VR. + 1.35b * PSP: mp3 code should no longer fail on 1.5 firmware. + PSP: added gamma adjustment option. @@ -641,6 +654,11 @@ Changelog * Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves). * PSP: fixed another bug in memhanlers, which crashed the emu for some games (like NBA Jam and NHL 9x). + + PSP: added suspend/resume handling for Sega CD games. + + GP2X: added additional low volume levels for my late-night gaming sessions + (in stereo mode only). + + GP2X: added "fast forward" action in key config. Not recommended to use for + Sega CD, may case problems there. * Some other small tweaks I forgot about. 1.35a @@ -648,7 +666,7 @@ Changelog * PSP: fixed incorrect CZ80 memory map setup, which caused Z80 crashes and graphics corruption in EU Mega CD model1 BIOS menus. + PSP: added additional "set to 4:3 scaled" display option for convenience. - + Added an option to disable frame limitter (works only with non-auto frameskip). + + PSP: Added an option to disable frame limitter (works only with non-auto frameskip). 1.35 + PSP port added. Lots of new code for it. Integrated modified FAME/C, CZ80 cores.