X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=34341f8ec0705d26f2a9ebd4addd001b50864220;hb=58d18b39d9d999a896ef5df566db33fb9b77e949;hp=947ac98a9c45305ee4a278fe26bdb4686b7b75a0;hpb=8e708f920ffd20b026aed616e58c8c8e94c8fb8d;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 947ac98..34341f8 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -391,14 +391,10 @@ This enables 8 channel PCM sound source. It is required for some games to run, because they monitor state of this audio chip. @@2. "ReadAhead buffer" -#ifdef GP2X -This option is for dealing with slow SD card access in GP2X, which makes FMV -games unplayable. It will allow emulator not to access SD card for longer periods -of time, but it will take more time to fill the buffer. -#endif -#ifdef GIZ -This option can prefetch more data from the CD then read by the game - not really -useful for Gizmondo (this is a workaround for SD access problems on GP2X port). +This option can prefetch more data from the CD image then requested by game +(to avoid accessing card later), what can improve performance in some cases. +#ifndef PSP +"OFF" is the recommended setting. #endif @@2. "Save RAM cart" @@ -616,6 +612,7 @@ Additional thanks * A_SN for his gamma code. * craigix for supplying the GP2X hardware and making this port possible. * Alex for the icon. +* Exophase and Rokas for various ideas. * All the people from gp32x boards for their support. #endif #ifdef GIZ @@ -638,11 +635,22 @@ Changelog --------- 1.40 + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, - wrote ARM recompiler and some HLE code for VR. + wrote ARM recompiler and some HLE code for VR. Credits to Exophase and + Rokas for various ideas. * Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still - read). - * Fixed a bug where some key combos didn't work. + read when new one is missing). + * Fixed a bug where some key combos didn't work as expected. + * Fixed a regression in renderer (some graphic glitches in rare cases). + * Adjusted fast renderer to work with more games, including VR. + * Fixed a problem where SegaCD RAM cart data was getting lost on reset. + * Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the + Linux kernel and C library (thanks to Rokas and Exophase for ideas again). + Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns. + + PicoDrive now comes with a game config file for some games which need + special settings, so they should now work out-of-the-box. More games will + be added with later updates. + + Files now can be deleted by pressing A+SELECT in the file browser. 1.35b * PSP: mp3 code should no longer fail on 1.5 firmware.