X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=425c03063f80b90aadd1cf2e842ae3a4fe4b3d19;hb=f6eaae4f09c6abab99692900a31c1df2a06b99af;hp=0298f6d2d163d9cc4af2bbd8b0567dbb63f1c183;hpb=f2d9ea1ee973e4fd45c083beb8758b08d3777501;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 0298f6d..425c030 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -430,9 +430,6 @@ problems in some rare cases. Try disabling this if your game has problems. @@3. "Disable frame limiter" This allows games to run faster then 50/60fps, useful for benchmarking. -#ifdef GP2X -You need to disable sound for this to work properly. -#endif #ifdef GP2X @@3. "Use ARM940 core for sound" @@ -647,6 +644,15 @@ Additional thanks Changelog --------- +1.56 + * Changed sync in Sega CD emulation again. Should fix games that + broke after changes in 1.51a. + * Fixed default keys rebinding when they shouldn't. + * Fixed sram being loaded from wrong game. + * Emu should no longer hang shortly after using fast-forward. + * Fixed save states sometimes no longer showing up in save state menu. + * ARM: some asm code refactoring for slight speed improvement. + 1.55 + Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz. * Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.