X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=6c8e5288f82301b509ff62ebb859029d986ad1f8;hb=260f1bcc8a782e7b19a11d446927cd4c2c493e8c;hp=36d0d89ab44f6cd7498e4929bbff1d88bd9c9983;hpb=bf7e9c611ff2c69d8b798da3cf8c337b69bea709;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 36d0d89..6c8e528 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin these files can also be zipped. -The game must be dumped to ISO format, but BIN can be used too. If you want -CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at -all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3 -files can be named similarly as for other emus. +The game must be dumped to ISO format, but CUE/BIN can be used too. When using +CUE/BIN, you must load .cue file from the menu, or else the emu will not find +audio tracks. +CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by +using bin_to_cso_mp3 tool, which is included with the emulator. See readme in +the bin_to_cso_mp3/ directory for details. + +ISO+mp3 files can be named similarly as for other emus. Here are some examples: SonicCD.iso data track @@ -617,6 +621,8 @@ Additional thanks * Tasco Deluxe for his reverse engineering work on SVP and some mappers. * Bart Trzynadlowski for his SSFII and 68000 docs. * Haze for his research (http://haze.mameworld.info). +* Lordus, Exophase and Rokas for various ideas. +* Nemesis for his YM2612 research. * Mark and Jean-loup for zlib library. * ketchupgun for the skin. #ifdef GP2X @@ -628,7 +634,6 @@ Additional thanks * A_SN for his gamma code. * craigix for supplying the GP2X hardware and making this port possible. * Alex for the icon. -* Exophase, Rokas and Lordus for various ideas. * All the people from gp32x boards for their support. #endif #ifdef GIZ @@ -649,6 +654,15 @@ Additional thanks Changelog --------- +1.4x + + Added proper support for cue/bin images, including cdda playback. + .cue sheets with iso/cso/mp3/wav files listed in them are also supported. + * Fixed a crash of games using eeprom (introduced in 1.40b). + +1.40c + * Fixed a problem with sound in Marble Madness. + * GP2X: Fixed minor problem with key config. + 1.40b * Fixed sprite masking code. Thanks to Lordus for explaining how it works. + Added "disable sprite limit" option.