X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=6f8551bd88fc653d5918f07c5247b0802619922b;hb=36f6fd5afec3bd982c715f6d39d5712dacb237cd;hp=d0f074bca546a3d1cbfe619cc005c052f63d0c70;hpb=6589c840ca686751d15ebb127367af1378dd7de2;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index d0f074b..6f8551b 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -369,6 +369,10 @@ Well known way to improve the GP2X performance. You must restart the emulator for the change of this option to take effect. #endif +@@1. "Disable idle loop patching" +Idle loop patching is used to improve performance, but may cause compatibility +problems in some rare cases. Try disabling this if your game has problems. + Sega/Mega CD options -------------------- @@ -449,6 +453,9 @@ There are 3 options: @@3. "Set to unscaled centered" Adjust the resizing options to set game image to it's original size. +@@3. "Set to 4:3 scaled" +Scale the image up, but keep 4:3 aspect, by adding black borders. + @@3. "Set to fullscreen" Adjust the resizing options to make the game image fullscreen. @@ -645,6 +652,16 @@ Additional thanks Changelog --------- +1.51b + * Fixed a crash when uncompressed savestate is loaded. + * Fixed an idle loop detection related hanging problem. + * PSP: fixed another palette related regression. + +1.51a + * Fixed a sync problem between main and sub 68k. Should fix the hanging + problem for some games. + * ARM: fixed a crash when CD savestate is loaded just after loading ROM. + 1.51 * Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it's in working dir.