X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=9cedf35dce7c8f76e5bc051dbfce8c04b758a1c0;hb=e86e20be7005cebc2eb63a9c6f08e606d42277d1;hp=5656e20b131024ae81eabe5ee63812ae123fa683;hpb=c2e83bcd16add6d776ea9ace7bc4e2622277f48e;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 5656e20..9cedf35 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -44,7 +44,7 @@ How to run Sega/Mega CD games ----------------------------- To play any game, you need BIOS files. These files must be copied to the same -directory as PicoDrive. Files can be named as follows: +directory as mentioned PicoDrive files. Files can be named as follows: US: us_scd1_9210.bin us_scd2_9306.bin SegaCDBIOS9303.bin EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin @@ -132,11 +132,10 @@ graphics problems for some games, so it's best to use 16bit one. #endif #ifdef GIZ -@@0. "Interlaced rendering" +@@0. "Scanline mode" This option was designed to work around slow framebuffer access (the Gizmondo's -main bottleneck) by drawing every other line (odd numbered lines during odd -numbered frames and even numbered lines during even frames). This improves -performance greatly, but introduces artifacts for fast scrolling games. +main bottleneck) by drawing every other line (even nummbered lines only). +This improves performance greatly, but looses detail. #endif #ifdef GP2X @@ -272,10 +271,14 @@ game to get sound. This is because most games initialize sound chips on startup, and this data is lost when sound chips are being enabled/disabled. #ifdef GIZ +@@1. "Double buffering" +Draws the display to offscreen buffer, and flips it with visible one when done. +Unfortunately this causes serious tearing, unless v-sync is used (next option). + @@1. "Wait for V-sync" -Waits for vertical sync before drawing. This option doesn't eliminate tearing -problems, because full framebuffer update takes much more time then the blanking -period lasts on Gizmondo.. +Waits for vertical sync before drawing (or flipping buffers, if previous option +is enabled). Emulation is stopped while waiting, so this causes large performance +hit. #endif @@1. "gzip savestates" @@ -348,7 +351,12 @@ Key configuration Select "Configure controls" from the main menu. Then select "Player 1" and you will see two columns. The left column lists names of Genesis/MD controller buttons, and +#ifdef GP2X the right GP2X ones, which are assigned to them. If you bind 2 different GP2X buttons +#endif +#ifdef GIZ +the right Giz ones, which are assigned to them. If you bind 2 different Giz buttons +#endif to the same action, you will get a combo (which means that you will have to press both buttons for that action to happen.