X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=d59baa7c4d486f7fcd5ad23386177c5cd06504dc;hb=1b38d64b02ec1d823c9783b3f12aea6f51565e35;hp=40a6a77795fbce8189ef4cfef30cb3869a8addcc;hpb=860b26f4bff1244c87bb09a47e48a9e87647baec;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index 40a6a77..d59baa7 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -80,7 +80,7 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin these files can also be zipped. -The game must be dumped to ISO format, but CUE/BIN can be used too. When using +The game must be dumped to ISO/MP3, CUE/CSO/MP3 or CUE/BIN format. When using CUE/BIN, you must load .cue file from the menu, or else the emu will not find audio tracks. CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by @@ -100,6 +100,9 @@ Sonic the Hedgehog CD (US) - Track 02.mp3 Sonic the Hedgehog CD (US) - Track 03.mp3 ... +In case there is a .cue file with properly specified files names in it, +file naming doesn't matter. Just be sure to load .cue from the menu. + It is very important to have the MP3s encoded at 44kHz sample rate and they must be stereo, or else they will play too fast/slow or won't play at all. Be sure NOT to use anything but classic mp3 format (don't use things like