X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=base_readme.txt;h=f99a4c0d6cbd5e75155740a27e31f9351315cfab;hb=4b811a8abecf3ca8ee0b8a02214982a87d013e2f;hp=a6586e65d72b074f2b6d84406f9cd41be561fee0;hpb=366747cc4b3ac4ccf55960b210476f8ddbdd7358;p=libpicofe.git diff --git a/base_readme.txt b/base_readme.txt index a6586e6..f99a4c0 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -657,7 +657,7 @@ Changelog * Improved renderer performance for shadow/hilight mode. * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.) - Credits to Nemesis @ spritesmind forum. Works only sound rate + Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz. + Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better. @@ -675,6 +675,7 @@ Changelog * Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load. * Fixed a crash of games using eeprom (introduced in 1.40b). + * PSP: fixed suspend/resume (hopefully for real). 1.40c * Fixed a problem with sound in Marble Madness.