X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=boards%2Fbb.c;fp=boards%2Fbb.c;h=4cc0974ed7a22336b9ba1cbd38980989ae962c46;hb=43725da7349c85fa13e828fdbf20cc7ac8d298d6;hp=0000000000000000000000000000000000000000;hpb=386f5371eb984fb9c2860c83e740890a75cd45c1;p=fceu.git diff --git a/boards/bb.c b/boards/bb.c new file mode 100644 index 0000000..4cc0974 --- /dev/null +++ b/boards/bb.c @@ -0,0 +1,73 @@ +/* FCE Ultra - NES/Famicom Emulator + * + * Copyright notice for this file: + * Copyright (C) 2007 CaH4e3 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * FDS Conversion + * + * Bubble Bobble CHR-ROM version + * + */ + +#include "mapinc.h" + +static uint8 reg, chr; + +static SFORMAT StateRegs[]= +{ + {®, 1, "REG"}, + {&chr, 1, "CHR"}, + {0} +}; + +static void Sync(void) +{ + setprg8(0x6000,reg&3); + setprg32(0x8000,~0); + setchr8(chr&3); +} + +static DECLFW(UNLBBWrite) +{ + if((A & 0x9000) == 0x8000) + reg=chr=V; + else + chr=V&1; // hacky hacky, ProWres simplified FDS conversion 2-in-1 mapper + Sync(); +} + +static void UNLBBPower(void) +{ + chr = 0; + reg = ~0; + Sync(); + SetReadHandler(0x6000,0x7FFF,CartBR); + SetReadHandler(0x8000,0xFFFF,CartBR); + SetWriteHandler(0x8000,0xFFFF,UNLBBWrite); +} + +static void StateRestore(int version) +{ + Sync(); +} + +void UNLBB_Init(CartInfo *info) +{ + info->Power=UNLBBPower; + GameStateRestore=StateRestore; + AddExState(&StateRegs, ~0, 0, 0); +}