X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=deps%2Flibchdr%2Fdeps%2Fzstd-1.5.5%2Flib%2FREADME.md;fp=deps%2Flibchdr%2Fdeps%2Fzstd-1.5.5%2Flib%2FREADME.md;h=c3b5d1817f310633d2824309f5d52c275ef9f418;hb=648db22b0750712da893c306efcc8e4b2d3a4e3c;hp=0000000000000000000000000000000000000000;hpb=e2fb1389dc12376acb84e4993ed3b08760257252;p=pcsx_rearmed.git diff --git a/deps/libchdr/deps/zstd-1.5.5/lib/README.md b/deps/libchdr/deps/zstd-1.5.5/lib/README.md new file mode 100644 index 00000000..c3b5d181 --- /dev/null +++ b/deps/libchdr/deps/zstd-1.5.5/lib/README.md @@ -0,0 +1,224 @@ +Zstandard library files +================================ + +The __lib__ directory is split into several sub-directories, +in order to make it easier to select or exclude features. + + +#### Building + +`Makefile` script is provided, supporting [Makefile conventions](https://www.gnu.org/prep/standards/html_node/Makefile-Conventions.html#Makefile-Conventions), +including commands variables, staged install, directory variables and standard targets. +- `make` : generates both static and dynamic libraries +- `make install` : install libraries and headers in target system directories + +`libzstd` default scope is pretty large, including compression, decompression, dictionary builder, +and support for decoding legacy formats >= v0.5.0. +The scope can be reduced on demand (see paragraph _modular build_). + + +#### Multithreading support + +When building with `make`, by default the dynamic library is multithreaded and static library is single-threaded (for compatibility reasons). + +Enabling multithreading requires 2 conditions : +- set build macro `ZSTD_MULTITHREAD` (`-DZSTD_MULTITHREAD` for `gcc`) +- for POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc`) + +For convenience, we provide a build target to generate multi and single threaded libraries: +- Force enable multithreading on both dynamic and static libraries by appending `-mt` to the target, e.g. `make lib-mt`. +- Force disable multithreading on both dynamic and static libraries by appending `-nomt` to the target, e.g. `make lib-nomt`. +- By default, as mentioned before, dynamic library is multithreaded, and static library is single-threaded, e.g. `make lib`. + +When linking a POSIX program with a multithreaded version of `libzstd`, +note that it's necessary to invoke the `-pthread` flag during link stage. + +Multithreading capabilities are exposed +via the [advanced API defined in `lib/zstd.h`](https://github.com/facebook/zstd/blob/v1.4.3/lib/zstd.h#L351). + + +#### API + +Zstandard's stable API is exposed within [lib/zstd.h](zstd.h). + + +#### Advanced API + +Optional advanced features are exposed via : + +- `lib/zstd_errors.h` : translates `size_t` function results + into a `ZSTD_ErrorCode`, for accurate error handling. + +- `ZSTD_STATIC_LINKING_ONLY` : if this macro is defined _before_ including `zstd.h`, + it unlocks access to the experimental API, + exposed in the second part of `zstd.h`. + All definitions in the experimental APIs are unstable, + they may still change in the future, or even be removed. + As a consequence, experimental definitions shall ___never be used with dynamic library___ ! + Only static linking is allowed. + + +#### Modular build + +It's possible to compile only a limited set of features within `libzstd`. +The file structure is designed to make this selection manually achievable for any build system : + +- Directory `lib/common` is always required, for all variants. + +- Compression source code lies in `lib/compress` + +- Decompression source code lies in `lib/decompress` + +- It's possible to include only `compress` or only `decompress`, they don't depend on each other. + +- `lib/dictBuilder` : makes it possible to generate dictionaries from a set of samples. + The API is exposed in `lib/dictBuilder/zdict.h`. + This module depends on both `lib/common` and `lib/compress` . + +- `lib/legacy` : makes it possible to decompress legacy zstd formats, starting from `v0.1.0`. + This module depends on `lib/common` and `lib/decompress`. + To enable this feature, define `ZSTD_LEGACY_SUPPORT` during compilation. + Specifying a number limits versions supported to that version onward. + For example, `ZSTD_LEGACY_SUPPORT=2` means : "support legacy formats >= v0.2.0". + Conversely, `ZSTD_LEGACY_SUPPORT=0` means "do __not__ support legacy formats". + By default, this build macro is set as `ZSTD_LEGACY_SUPPORT=5`. + Decoding supported legacy format is a transparent capability triggered within decompression functions. + It's also allowed to invoke legacy API directly, exposed in `lib/legacy/zstd_legacy.h`. + Each version does also provide its own set of advanced API. + For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` . + +- While invoking `make libzstd`, it's possible to define build macros + `ZSTD_LIB_COMPRESSION, ZSTD_LIB_DECOMPRESSION`, `ZSTD_LIB_DICTBUILDER`, + and `ZSTD_LIB_DEPRECATED` as `0` to forgo compilation of the + corresponding features. This will also disable compilation of all + dependencies (e.g. `ZSTD_LIB_COMPRESSION=0` will also disable + dictBuilder). + +- There are a number of options that can help minimize the binary size of + `libzstd`. + + The first step is to select the components needed (using the above-described + `ZSTD_LIB_COMPRESSION` etc.). + + The next step is to set `ZSTD_LIB_MINIFY` to `1` when invoking `make`. This + disables various optional components and changes the compilation flags to + prioritize space-saving. + + Detailed options: Zstandard's code and build environment is set up by default + to optimize above all else for performance. In pursuit of this goal, Zstandard + makes significant trade-offs in code size. For example, Zstandard often has + more than one implementation of a particular component, with each + implementation optimized for different scenarios. For example, the Huffman + decoder has complementary implementations that decode the stream one symbol at + a time or two symbols at a time. Zstd normally includes both (and dispatches + between them at runtime), but by defining `HUF_FORCE_DECOMPRESS_X1` or + `HUF_FORCE_DECOMPRESS_X2`, you can force the use of one or the other, avoiding + compilation of the other. Similarly, `ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT` + and `ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG` force the compilation and use of + only one or the other of two decompression implementations. The smallest + binary is achieved by using `HUF_FORCE_DECOMPRESS_X1` and + `ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT` (implied by `ZSTD_LIB_MINIFY`). + + For squeezing the last ounce of size out, you can also define + `ZSTD_NO_INLINE`, which disables inlining, and `ZSTD_STRIP_ERROR_STRINGS`, + which removes the error messages that are otherwise returned by + `ZSTD_getErrorName` (implied by `ZSTD_LIB_MINIFY`). + + Finally, when integrating into your application, make sure you're doing link- + time optimization and unused symbol garbage collection (via some combination of, + e.g., `-flto`, `-ffat-lto-objects`, `-fuse-linker-plugin`, + `-ffunction-sections`, `-fdata-sections`, `-fmerge-all-constants`, + `-Wl,--gc-sections`, `-Wl,-z,norelro`, and an archiver that understands + the compiler's intermediate representation, e.g., `AR=gcc-ar`). Consult your + compiler's documentation. + +- While invoking `make libzstd`, the build macro `ZSTD_LEGACY_MULTITHREADED_API=1` + will expose the deprecated `ZSTDMT` API exposed by `zstdmt_compress.h` in + the shared library, which is now hidden by default. + +- The build macro `DYNAMIC_BMI2` can be set to 1 or 0 in order to generate binaries + which can detect at runtime the presence of BMI2 instructions, and use them only if present. + These instructions contribute to better performance, notably on the decoder side. + By default, this feature is automatically enabled on detecting + the right instruction set (x64) and compiler (clang or gcc >= 5). + It's obviously disabled for different cpus, + or when BMI2 instruction set is _required_ by the compiler command line + (in this case, only the BMI2 code path is generated). + Setting this macro will either force to generate the BMI2 dispatcher (1) + or prevent it (0). It overrides automatic detection. + +- The build macro `ZSTD_NO_UNUSED_FUNCTIONS` can be defined to hide the definitions of functions + that zstd does not use. Not all unused functions are hidden, but they can be if needed. + Currently, this macro will hide function definitions in FSE and HUF that use an excessive + amount of stack space. + +- The build macro `ZSTD_NO_INTRINSICS` can be defined to disable all explicit intrinsics. + Compiler builtins are still used. + +- The build macro `ZSTD_DECODER_INTERNAL_BUFFER` can be set to control + the amount of extra memory used during decompression to store literals. + This defaults to 64kB. Reducing this value reduces the memory footprint of + `ZSTD_DCtx` decompression contexts, + but might also result in a small decompression speed cost. + +- The C compiler macros `ZSTDLIB_VISIBLE`, `ZSTDERRORLIB_VISIBLE` and `ZDICTLIB_VISIBLE` + can be overridden to control the visibility of zstd's API. Additionally, + `ZSTDLIB_STATIC_API` and `ZDICTLIB_STATIC_API` can be overridden to control the visibility + of zstd's static API. Specifically, it can be set to `ZSTDLIB_HIDDEN` to hide the symbols + from the shared library. These macros default to `ZSTDLIB_VISIBILITY`, + `ZSTDERRORLIB_VSIBILITY`, and `ZDICTLIB_VISIBILITY` if unset, for backwards compatibility + with the old macro names. + +#### Windows : using MinGW+MSYS to create DLL + +DLL can be created using MinGW+MSYS with the `make libzstd` command. +This command creates `dll\libzstd.dll` and the import library `dll\libzstd.lib`. +The import library is only required with Visual C++. +The header file `zstd.h` and the dynamic library `dll\libzstd.dll` are required to +compile a project using gcc/MinGW. +The dynamic library has to be added to linking options. +It means that if a project that uses ZSTD consists of a single `test-dll.c` +file it should be linked with `dll\libzstd.dll`. For example: +``` + gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll +``` +The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`. + + +#### Advanced Build options + +The build system requires a hash function in order to +separate object files created with different compilation flags. +By default, it tries to use `md5sum` or equivalent. +The hash function can be manually switched by setting the `HASH` variable. +For example : `make HASH=xxhsum` +The hash function needs to generate at least 64-bit using hexadecimal format. +When no hash function is found, +the Makefile just generates all object files into the same default directory, +irrespective of compilation flags. +This functionality only matters if `libzstd` is compiled multiple times +with different build flags. + +The build directory, where object files are stored +can also be manually controlled using variable `BUILD_DIR`, +for example `make BUILD_DIR=objectDir/v1`. +In which case, the hash function doesn't matter. + + +#### Deprecated API + +Obsolete API on their way out are stored in directory `lib/deprecated`. +At this stage, it contains older streaming prototypes, in `lib/deprecated/zbuff.h`. +These prototypes will be removed in some future version. +Consider migrating code towards supported streaming API exposed in `zstd.h`. + + +#### Miscellaneous + +The other files are not source code. There are : + + - `BUCK` : support for `buck` build system (https://buckbuild.com/) + - `Makefile` : `make` script to build and install zstd library (static and dynamic) + - `README.md` : this file + - `dll/` : resources directory for Windows compilation + - `libzstd.pc.in` : script for `pkg-config` (used in `make install`)