X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=fce.c;h=51e66213f268c45d4e034c5b9e7795cc2b33d776;hb=0bb3fe122854be9af6c3024fef9f503d27bc63a1;hp=6e30c00cd585c16a8efb8a63ee30ac5c3cf52838;hpb=47d0839eef773569f1093b47d795714cac0dacd2;p=fceu.git diff --git a/fce.c b/fce.c index 6e30c00..51e6621 100644 --- a/fce.c +++ b/fce.c @@ -145,6 +145,8 @@ void asmcpu_unpack(void) X6502_Rebase_a(); nes_registers[4] = X.S << 24; nes_registers[4]|= X.IRQlow << 8; + if (MapIRQHook) + nes_registers[4] |= 1<<16; // MapIRQHook set bit nes_registers[7] = (uint32)X.count << 16; // NVUB DIZC @@ -604,17 +606,25 @@ void FCEUI_FrameSkip(int x) static void LineUpdate(uint8 *target) { uint32 tem; + int y; /* PRefreshLine() will not get called on skipped frames. This * could cause a problem, but the solution would be rather complex, * due to the current sprite 0 hit code. */ - if(FSkip) return; + if(FSkip) + { + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; // hack + return; + } if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) { if(PPU_hook) PRefreshLine(); + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; } else { @@ -1506,9 +1516,9 @@ void PowerNES(void) memset(RAM,0x00,0x800); #endif ResetMapping(); - GameInterface(GI_POWER, 0); PowerSound(); PowerPPU(); + GameInterface(GI_POWER, 0); timestampbase=0; #ifdef ASM_6502 if (geniestage)