X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Flibretro.c;h=a88b40b6a5f6ddb016f07bde4b902963270d0765;hb=bef555d722c23a12db932e1d7c092a3aaa6fffb6;hp=92bf1b9b9c3eaad527ed6ee7366980430fe63f88;hpb=229fe6f5478221c6a23054089ba2c446697eeccc;p=pcsx_rearmed.git diff --git a/frontend/libretro.c b/frontend/libretro.c index 92bf1b9b..a88b40b6 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -43,6 +43,10 @@ #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif + #define ISHEXDEC ((buf[cursor]>='0') && (buf[cursor]<='9')) || ((buf[cursor]>='a') && (buf[cursor]<='f')) || ((buf[cursor]>='A') && (buf[cursor]<='F')) //hack to prevent retroarch freezing when reseting in the menu but not while running with the hot key @@ -85,6 +89,25 @@ int multitap1 = 0; int multitap2 = 0; int in_enable_vibration = 1; +// NegCon adjustment parameters +// > The NegCon 'twist' action is somewhat awkward when mapped +// to a standard analog stick -> user should be able to tweak +// response/deadzone for comfort +// > When response is linear, 'additional' deadzone (set here) +// may be left at zero, since this is normally handled via in-game +// options menus +// > When response is non-linear, deadzone should be set to match the +// controller being used (otherwise precision may be lost) +// > negcon_linearity: +// - 1: Response is linear - recommended when using racing wheel +// peripherals, not recommended for standard gamepads +// - 2: Response is quadratic - optimal setting for gamepads +// - 3: Response is cubic - enables precise fine control, but +// difficult to use... +#define NEGCON_RANGE 0x7FFF +static int negcon_deadzone = 0; +static int negcon_linearity = 1; + /* PSX max resolution is 640x512, but with enhancement it's 1024x512 */ #define VOUT_MAX_WIDTH 1024 #define VOUT_MAX_HEIGHT 512 @@ -450,6 +473,8 @@ void retro_set_environment(retro_environment_t cb) { "pcsx_rearmed_pad8type", "Pad 8 Type; default|none|standard|analog|negcon" }, { "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" }, { "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" }, + { "pcsx_rearmed_negcon_deadzone", "NegCon Twist Deadzone (percent); 0|5|10|15|20|25|30" }, + { "pcsx_rearmed_negcon_response", "NegCon Twist Response; linear|quadratic|cubic" }, { "pcsx_rearmed_vibration", "Enable Vibration; enabled|disabled" }, { "pcsx_rearmed_dithering", "Enable Dithering; enabled|disabled" }, #ifndef DRC_DISABLE @@ -1354,6 +1379,26 @@ static void update_variables(bool in_flight) update_multitap(); + var.value = NULL; + var.key = "pcsx_rearmed_negcon_deadzone"; + negcon_deadzone = 0; + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value) + { + negcon_deadzone = (int)(atoi(var.value) * 0.01f * NEGCON_RANGE); + } + + var.value = NULL; + var.key = "pcsx_rearmed_negcon_response"; + negcon_linearity = 1; + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value) + { + if (strcmp(var.value, "quadratic") == 0){ + negcon_linearity = 2; + } else if (strcmp(var.value, "cubic") == 0){ + negcon_linearity = 3; + } + } + var.value = NULL; var.key = "pcsx_rearmed_vibration"; @@ -1534,6 +1579,38 @@ static void update_variables(bool in_flight) } } +// Taken from beetle-psx-libretro +static uint16_t get_analog_button(retro_input_state_t input_state_cb, int player_index, int id) +{ + uint16_t button; + + // NOTE: Analog buttons were added Nov 2017. Not all front-ends support this + // feature (or pre-date it) so we need to handle this in a graceful way. + + // First, try and get an analog value using the new libretro API constant + button = input_state_cb(player_index, + RETRO_DEVICE_ANALOG, + RETRO_DEVICE_INDEX_ANALOG_BUTTON, + id); + button = MIN(button / 128, 255); + + if (button == 0) + { + // If we got exactly zero, we're either not pressing the button, or the front-end + // is not reporting analog values. We need to do a second check using the classic + // digital API method, to at least get some response - better than nothing. + + // NOTE: If we're really just not holding the button, we're still going to get zero. + + button = input_state_cb(player_index, + RETRO_DEVICE_JOYPAD, + 0, + id) ? 255 : 0; + } + + return button; +} + void retro_run(void) { int i; @@ -1551,23 +1628,112 @@ void retro_run(void) // reset all keystate, query libretro for keystate int j; + int lsx; + float negcon_twist_amplitude; for(i = 0; i < PORTS_NUMBER; i++) { in_keystate[i] = 0; if (in_type[i] == PSE_PAD_TYPE_NONE) continue; - // query libretro for keystate - for (j = 0; j < RETRO_PSX_MAP_LEN; j++) - if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j)) - in_keystate[i] |= retro_psx_map[j]; - - if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD) + if (in_type[i] == PSE_PAD_TYPE_NEGCON) + { + // Query digital inputs + // + // > Pad-Up + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)){ + in_keystate[i] |= (1 << DKEY_UP); + } + // > Pad-Right + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)){ + in_keystate[i] |= (1 << DKEY_RIGHT); + } + // > Pad-Down + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)){ + in_keystate[i] |= (1 << DKEY_DOWN); + } + // > Pad-Left + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)){ + in_keystate[i] |= (1 << DKEY_LEFT); + } + // > Start + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)){ + in_keystate[i] |= (1 << DKEY_START); + } + // > neGcon A + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)){ + in_keystate[i] |= (1 << DKEY_CIRCLE); + } + // > neGcon B + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X)){ + in_keystate[i] |= (1 << DKEY_TRIANGLE); + } + // > neGcon R shoulder (digital) + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)){ + in_keystate[i] |= (1 << DKEY_R1); + } + // Query analog inputs + // + // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c': + // >> pad->leftJoyX == in_analog_left[i][0] == NeGcon II + // >> pad->leftJoyY == in_analog_left[i][1] == NeGcon L + // >> pad->rightJoyX == in_analog_right[i][0] == NeGcon twist + // >> pad->rightJoyY == in_analog_right[i][1] == NeGcon I + // So we just have to map in_analog_left/right to more + // appropriate inputs... + // + // > NeGcon twist + // >> Get raw analog stick value and account for deadzone + lsx = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X); + if (lsx > negcon_deadzone){ + lsx = lsx - negcon_deadzone; + } else if (lsx < -negcon_deadzone){ + lsx = lsx + negcon_deadzone; + } else { + lsx = 0; + } + // >> Convert to an 'amplitude' [-1.0,1.0] and adjust response + negcon_twist_amplitude = (float)lsx / (float)(NEGCON_RANGE - negcon_deadzone); + if (negcon_linearity == 2){ + if (negcon_twist_amplitude < 0.0){ + negcon_twist_amplitude = -(negcon_twist_amplitude * negcon_twist_amplitude); + } else { + negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude; + } + } else if (negcon_linearity == 3){ + negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude * negcon_twist_amplitude; + } + // >> Convert to final 'in_analog' integer value [0,255] + in_analog_right[i][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0); + // > NeGcon I + in_analog_right[i][1] = MAX( + get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2), + get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B) + ); + // > NeGcon II + in_analog_left[i][0] = MAX( + get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2), + get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y) + ); + // > NeGcon L + in_analog_left[i][1] = get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L); + } + else { - in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255); - in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255); - in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255); - in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255); + // Query digital inputs + for (j = 0; j < RETRO_PSX_MAP_LEN; j++){ + if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j)){ + in_keystate[i] |= retro_psx_map[j]; + } + } + // Query analog inputs + if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD) + { + in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255); + in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255); + in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255); + in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255); + } } }