X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Flibretro_core_options.h;fp=frontend%2Flibretro_core_options.h;h=fd5cbc9ca5e4d73f3f52a52f04a66cfb846b99a3;hb=2f326fa15ff26df057ef10da232ebc07a410803a;hp=7c33b0841c85c6d8609bbb3a34b8d08ee4ed626d;hpb=98c546239bc51eecf56e00e10fd98fa3f79dd221;p=pcsx_rearmed.git diff --git a/frontend/libretro_core_options.h b/frontend/libretro_core_options.h index 7c33b084..fd5cbc9c 100644 --- a/frontend/libretro_core_options.h +++ b/frontend/libretro_core_options.h @@ -425,6 +425,21 @@ struct retro_core_option_v2_definition option_defs_us[] = { }, "disabled", }, + { + "pcsx_rearmed_fractional_framerate", + "Use fractional frame rate", + NULL, + "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.", + NULL, + "video", + { + { "auto", "Auto" }, + { "disabled", NULL }, + { "enabled", NULL }, + { NULL, NULL }, + }, + "auto", + }, { "pcsx_rearmed_gpu_slow_llists", "(GPU) Slow linked list processing", @@ -433,7 +448,7 @@ struct retro_core_option_v2_definition option_defs_us[] = { NULL, "video", { - { "auto", NULL }, + { "auto", "Auto" }, { "disabled", NULL }, { "enabled", NULL }, { NULL, NULL },