X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Flibretro_core_options.h;h=012a918a5fb6a0270452f9655ec4d417a5df2704;hb=4d74a45a59e004497a65359666ac47867093143f;hp=683173de2f205b85764efbd9165b5c68e127a29e;hpb=9f47c8edde1a25e888b684056305a1e162f67869;p=pcsx_rearmed.git diff --git a/frontend/libretro_core_options.h b/frontend/libretro_core_options.h index 683173de..012a918a 100644 --- a/frontend/libretro_core_options.h +++ b/frontend/libretro_core_options.h @@ -423,6 +423,21 @@ struct retro_core_option_v2_definition option_defs_us[] = { }, "disabled", }, + { + "pcsx_rearmed_gpu_slow_llists", + "(GPU) Slow linked list processing", + NULL, + "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.", + NULL, + "video", + { + { "auto", NULL }, + { "disabled", NULL }, + { "enabled", NULL }, + { NULL, NULL }, + }, + "auto", + }, #ifdef GPU_NEON { "pcsx_rearmed_neon_interlace_enable", @@ -737,6 +752,22 @@ struct retro_core_option_v2_definition option_defs_us[] = { }, "enabled", }, +#if !defined(THREAD_ENABLED) && !defined(_WIN32) && !defined(NO_OS) + { + "pcsx_rearmed_spu_thread", + "Threaded SPU", + NULL, + "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.", + NULL, + "audio", + { + { "disabled", NULL }, + { "enabled", NULL }, + { NULL, NULL }, + }, + "disabled", + }, +#endif // THREAD_ENABLED { "pcsx_rearmed_show_input_settings", "Show Input Settings",