X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Flibretro_core_options.h;h=451ee4783068832ca594958c08dbc113899740ec;hb=refs%2Fremotes%2Fgithub%2Fmaster;hp=be9e8abfd81bb9a540fd965f6ce65aeb4620dded;hpb=e02164097b6a90b94305d5761d7eccd63e336490;p=pcsx_rearmed.git diff --git a/frontend/libretro_core_options.h b/frontend/libretro_core_options.h index be9e8abf..e79e9027 100644 --- a/frontend/libretro_core_options.h +++ b/frontend/libretro_core_options.h @@ -97,13 +97,11 @@ struct retro_core_option_v2_category option_cats_us[] = { "Compatibility Fixes", "Configure settings/workarounds required for correct operation of specific games." }, -#if !defined(DRC_DISABLE) && !defined(LIGHTREC) { "speed_hack", "Speed Hacks (Advanced)", "Configure hacks that may improve performance at the expense of decreased accuracy/stability." }, -#endif { NULL, NULL, NULL }, }; @@ -425,6 +423,21 @@ struct retro_core_option_v2_definition option_defs_us[] = { }, "disabled", }, + { + "pcsx_rearmed_fractional_framerate", + "Use fractional frame rate", + NULL, + "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.", + NULL, + "video", + { + { "auto", "Auto" }, + { "disabled", NULL }, + { "enabled", NULL }, + { NULL, NULL }, + }, + "auto", + }, { "pcsx_rearmed_gpu_slow_llists", "(GPU) Slow linked list processing", @@ -433,7 +446,7 @@ struct retro_core_option_v2_definition option_defs_us[] = { NULL, "video", { - { "auto", NULL }, + { "auto", "Auto" }, { "disabled", NULL }, { "enabled", NULL }, { NULL, NULL }, @@ -1557,6 +1570,20 @@ struct retro_core_option_v2_definition option_defs_us[] = { }, "disabled", }, + { + "pcsx_rearmed_cd_turbo", + "Turbo CD", + NULL, + "This makes the emulated CD-ROM extremely fast and can reduce loading times in some cases. Warning: many games were not programmed to handle such a speed. The game (or even the emulator) MAY CRASH at ANY TIME if this is enabled.", + NULL, + "speed_hack", + { + { "disabled", NULL }, + { "enabled", NULL }, + { NULL, NULL }, + }, + "disabled", + }, #if !defined(DRC_DISABLE) && !defined(LIGHTREC) { "pcsx_rearmed_nocompathacks", @@ -1619,13 +1646,13 @@ struct retro_core_option_v2_definition option_defs_us[] = { "pcsx_rearmed_nostalls", "Disable CPU/GTE Stalls", NULL, - "Will cause some games to run too quickly." + "Will cause some games to run too quickly. Should be disabled in almost all cases." #if defined(LIGHTREC) " Interpreter only." #endif , NULL, - "compat_hack", + "speed_hack", { { "disabled", NULL }, { "enabled", NULL },