X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmain.c;h=d3c7d403086a9e13dcaeaab8140c067a82d8631a;hb=c765eb86debdc06fe304511bc2edbb6f3e3d7813;hp=fcf3846c085e23f69362fb9075c01a19c0993c3f;hpb=4b353f8adc434d4168df88bca58e793becaa891b;p=pcsx_rearmed.git diff --git a/frontend/main.c b/frontend/main.c index fcf3846c..d3c7d403 100644 --- a/frontend/main.c +++ b/frontend/main.c @@ -125,6 +125,8 @@ void emu_set_default_config(void) Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; Config.PsxAuto = 1; + pl_rearmed_cbs.thread_rendering = 0; + pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto pl_rearmed_cbs.gpu_neon.enhancement_enable = pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0; @@ -140,6 +142,7 @@ void emu_set_default_config(void) pl_rearmed_cbs.gpu_unai.abe_hack = pl_rearmed_cbs.gpu_unai.no_light = pl_rearmed_cbs.gpu_unai.no_blend = 0; + pl_rearmed_cbs.gpu_unai.scale_hires = 0; memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl)); pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64; pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1; @@ -307,7 +310,7 @@ static int cdidcmp(const char *id1, const char *id2) static void parse_cwcheat(void) { - char line[256], buf[64], name[64], *p; + char line[256], buf[256], name[256], *p; int newcheat = 1; u32 a, v; FILE *f; @@ -780,7 +783,7 @@ int emu_save_state(int slot) return ret; ret = SaveState(fname); -#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */ +#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) && !defined(__SWITCH__) /* XXX GPH hack */ sync(); #endif SysPrintf("* %s \"%s\" [%d]\n", @@ -883,8 +886,9 @@ static int _OpenPlugins(void) { MAKE_PATH(dotdir, "/.pcsx/plugins/", NULL); strcpy(info.EmuName, "PCSX"); - strncpy(info.CdromID, CdromId, 9); - strncpy(info.CdromLabel, CdromLabel, 9); + memcpy(info.CdromID, CdromId, 9); /* no \0 trailing character? */ + memcpy(info.CdromLabel, CdromLabel, 9); + info.CdromLabel[9] = '\0'; info.psxMem = psxM; info.GPU_showScreenPic = GPU_showScreenPic; info.GPU_displayText = GPU_displayText;