X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmain.c;h=da1f2f3320f12d04b9160f22ba17beec1f0c4071;hb=7a8117168d6b9ad083757e013049c0e45734f3fb;hp=81a68e3eee26bf1ee74ad75001ab5f0731c81b4a;hpb=13fab97ccf3297292728cca2d356339cc8e5ee5a;p=pcsx_rearmed.git diff --git a/frontend/main.c b/frontend/main.c index 81a68e3e..da1f2f33 100644 --- a/frontend/main.c +++ b/frontend/main.c @@ -122,29 +122,38 @@ void emu_set_default_config(void) { // try to set sane config on which most games work Config.Xa = Config.Cdda = Config.Sio = - Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; + Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; Config.PsxAuto = 1; + pl_rearmed_cbs.thread_rendering = 0; + pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto pl_rearmed_cbs.gpu_neon.enhancement_enable = pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0; pl_rearmed_cbs.gpu_peops.iUseDither = 0; pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7; + pl_rearmed_cbs.gpu_unai.ilace_force = 0; + pl_rearmed_cbs.gpu_unai.pixel_skip = 1; + pl_rearmed_cbs.gpu_unai.lighting = 1; + pl_rearmed_cbs.gpu_unai.fast_lighting = 1; + pl_rearmed_cbs.gpu_unai.blending = 1; + pl_rearmed_cbs.gpu_unai.dithering = 0; + // old gpu_unai config pl_rearmed_cbs.gpu_unai.abe_hack = pl_rearmed_cbs.gpu_unai.no_light = pl_rearmed_cbs.gpu_unai.no_blend = 0; + pl_rearmed_cbs.gpu_unai.scale_hires = 0; memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl)); pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64; pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1; spu_config.iUseReverb = 1; - spu_config.idiablofix = 0; spu_config.iUseInterpolation = 1; spu_config.iXAPitch = 0; spu_config.iVolume = 768; spu_config.iTempo = 0; spu_config.iUseThread = 1; // no effect if only 1 core is detected -#ifdef HAVE_PRE_ARMV7 /* XXX GPH hack */ +#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */ spu_config.iUseReverb = 0; spu_config.iUseInterpolation = 0; spu_config.iTempo = 1; @@ -300,7 +309,7 @@ static int cdidcmp(const char *id1, const char *id2) static void parse_cwcheat(void) { - char line[256], buf[64], name[64], *p; + char line[256], buf[256], name[256], *p; int newcheat = 1; u32 a, v; FILE *f; @@ -773,7 +782,7 @@ int emu_save_state(int slot) return ret; ret = SaveState(fname); -#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */ +#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) && !defined(__SWITCH__) /* XXX GPH hack */ sync(); #endif SysPrintf("* %s \"%s\" [%d]\n", @@ -876,8 +885,9 @@ static int _OpenPlugins(void) { MAKE_PATH(dotdir, "/.pcsx/plugins/", NULL); strcpy(info.EmuName, "PCSX"); - strncpy(info.CdromID, CdromId, 9); - strncpy(info.CdromLabel, CdromLabel, 9); + memcpy(info.CdromID, CdromId, 9); /* no \0 trailing character? */ + memcpy(info.CdromLabel, CdromLabel, 9); + info.CdromLabel[9] = '\0'; info.psxMem = psxM; info.GPU_showScreenPic = GPU_showScreenPic; info.GPU_displayText = GPU_displayText;