X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmain.c;h=da4c7136f6f3d735bdd7d497d8a2eda9954dab40;hb=ecfeb56f01924968a87128c515a4244999fc7d69;hp=d22ac226a61315e202bb7248078c335bfc55acc8;hpb=b4f2c7d997002478d75fa97b7c5f3b14dad8b562;p=pcsx_rearmed.git diff --git a/frontend/main.c b/frontend/main.c index d22ac226..da4c7136 100644 --- a/frontend/main.c +++ b/frontend/main.c @@ -129,28 +129,31 @@ static void set_default_paths(void) void emu_set_default_config(void) { // try to set sane config on which most games work - Config.Xa = Config.Cdda = Config.Sio = - Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; + Config.Xa = Config.Cdda = 0; + Config.icache_emulation = 0; Config.PsxAuto = 1; - - pl_rearmed_cbs.thread_rendering = 0; + Config.cycle_multiplier = CYCLE_MULT_DEFAULT; + Config.GpuListWalking = -1; pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto pl_rearmed_cbs.gpu_neon.enhancement_enable = pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0; pl_rearmed_cbs.gpu_peops.iUseDither = 0; pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7; - pl_rearmed_cbs.gpu_unai.ilace_force = 0; - pl_rearmed_cbs.gpu_unai.pixel_skip = 1; +#if 0 + pl_rearmed_cbs.gpu_senquack.ilace_force = 0; + pl_rearmed_cbs.gpu_senquack.pixel_skip = 0; + pl_rearmed_cbs.gpu_senquack.lighting = 1; + pl_rearmed_cbs.gpu_senquack.fast_lighting = 0; + pl_rearmed_cbs.gpu_senquack.blending = 1; + pl_rearmed_cbs.gpu_senquack.dithering = 0; +#else pl_rearmed_cbs.gpu_unai.lighting = 1; - pl_rearmed_cbs.gpu_unai.fast_lighting = 1; pl_rearmed_cbs.gpu_unai.blending = 1; - pl_rearmed_cbs.gpu_unai.dithering = 0; - // old gpu_unai config +#endif pl_rearmed_cbs.gpu_unai.abe_hack = pl_rearmed_cbs.gpu_unai.no_light = pl_rearmed_cbs.gpu_unai.no_blend = 0; - pl_rearmed_cbs.gpu_unai.scale_hires = 0; memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl)); pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64; pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1; @@ -160,7 +163,8 @@ void emu_set_default_config(void) spu_config.iXAPitch = 0; spu_config.iVolume = 768; spu_config.iTempo = 0; - spu_config.iUseThread = 1; // no effect if only 1 core is detected + // may cause issues, no effect if only 1 core is detected + spu_config.iUseThread = 0; #if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */ spu_config.iUseReverb = 0; spu_config.iUseInterpolation = 0; @@ -169,7 +173,6 @@ void emu_set_default_config(void) #endif #endif new_dynarec_hacks = 0; - cycle_multiplier = 200; in_type[0] = PSE_PAD_TYPE_STANDARD; in_type[1] = PSE_PAD_TYPE_STANDARD; @@ -489,7 +492,7 @@ int emu_core_init(void) void emu_core_ask_exit(void) { - stop = 1; + stop++; g_emu_want_quit = 1; } @@ -705,8 +708,8 @@ static void toggle_fast_forward(int force_off) { static int fast_forward; static int normal_g_opts; - static int normal_frameskip; static int normal_enhancement_enable; + //static int normal_frameskip; if (force_off && !fast_forward) return; @@ -714,16 +717,16 @@ static void toggle_fast_forward(int force_off) fast_forward = !fast_forward; if (fast_forward) { normal_g_opts = g_opts; - normal_frameskip = pl_rearmed_cbs.frameskip; + //normal_frameskip = pl_rearmed_cbs.frameskip; normal_enhancement_enable = pl_rearmed_cbs.gpu_neon.enhancement_enable; g_opts |= OPT_NO_FRAMELIM; - pl_rearmed_cbs.frameskip = 3; + // pl_rearmed_cbs.frameskip = 3; // too broken pl_rearmed_cbs.gpu_neon.enhancement_enable = 0; } else { g_opts = normal_g_opts; - pl_rearmed_cbs.frameskip = normal_frameskip; + //pl_rearmed_cbs.frameskip = normal_frameskip; pl_rearmed_cbs.gpu_neon.enhancement_enable = normal_enhancement_enable; @@ -738,7 +741,7 @@ static void toggle_fast_forward(int force_off) static void SignalExit(int sig) { // only to restore framebuffer/resolution on some devices plat_finish(); - exit(1); + _exit(1); } #endif @@ -782,9 +785,6 @@ void SysClose() { } } -void SysUpdate() { -} - int get_state_filename(char *buf, int size, int i) { return get_gameid_filename(buf, size, "." STATES_DIR "%.32s-%.9s.%3.3d", i); @@ -891,8 +891,6 @@ static int _OpenPlugins(void) { signal(SIGPIPE, SignalExit); #endif - GPU_clearDynarec(clearDynarec); - ret = CDR_open(); if (ret < 0) { SysMessage(_("Error opening CD-ROM plugin!")); return -1; } ret = SPU_open();