X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmenu.c;h=76d0e8688ffcb348f49f280fe5260e1250079c9a;hb=3d680478922d5f28e3dbe471308cc27a70e31fdf;hp=37956ffe8c155895cb34a769f1cc8cad6681ba82;hpb=857275a93c8e222bc800999f08d4b42e327f4c1b;p=pcsx_rearmed.git diff --git a/frontend/menu.c b/frontend/menu.c index 37956ffe..76d0e868 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -398,6 +398,7 @@ static const struct { CE_CONFIG_VAL(RCntFix), CE_CONFIG_VAL(VSyncWA), CE_CONFIG_VAL(icache_emulation), + CE_CONFIG_VAL(DisableStalls), CE_CONFIG_VAL(Cpu), CE_INTVAL(region), CE_INTVAL_V(g_scaler, 3), @@ -1556,6 +1557,7 @@ static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFA static const char h_cfg_nosmc[] = "Will cause crashes when loading, break memcards"; static const char h_cfg_gteunn[] = "May cause graphical glitches"; static const char h_cfg_gteflgs[] = "Will cause graphical glitches"; +static const char h_cfg_stalls[] = "Will cause some games to run too fast"; static menu_entry e_menu_speed_hacks[] = { @@ -1563,6 +1565,7 @@ static menu_entry e_menu_speed_hacks[] = mee_onoff_h ("Disable SMC checks", 0, new_dynarec_hacks, NDHACK_NO_SMC_CHECK, h_cfg_nosmc), mee_onoff_h ("Assume GTE regs unneeded", 0, new_dynarec_hacks, NDHACK_GTE_UNNEEDED, h_cfg_gteunn), mee_onoff_h ("Disable GTE flags", 0, new_dynarec_hacks, NDHACK_GTE_NO_FLAGS, h_cfg_gteflgs), + mee_onoff_h ("Disable CPU/GTE stalls", 0, Config.DisableStalls, 1, h_cfg_stalls), mee_end, }; @@ -1590,8 +1593,10 @@ static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpret "Might be useful to overcome some dynarec bugs"; static const char h_cfg_shacks[] = "Breaks games but may give better performance\n" "must reload game for any change to take effect"; +#ifdef ICACHE_EMULATION static const char h_cfg_icache[] = "Allows you to play the F1 games.\n" "Note: This breaks the PAL version of Spyro 2."; +#endif static menu_entry e_menu_adv_options[] = { @@ -2633,6 +2638,8 @@ void menu_prepare_emu(void) psxCpu->Reset(); } + psxCpu->ApplyConfig(); + // core doesn't care about Config.Cdda changes, // so handle them manually here if (Config.Cdda)