X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmenu.c;h=cdeeae2cba34e870dbccff3b6fd8ea5ac109462a;hb=b99a48f2a1d41017af70fd7e8d040e0c988b36f1;hp=ef0bf4c987050fdff93712da35933ad152ed9270;hpb=1562ed57fbcf34e330876840a68ca8853ea71cce;p=pcsx_rearmed.git diff --git a/frontend/menu.c b/frontend/menu.c index ef0bf4c9..cdeeae2c 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -397,6 +397,8 @@ static const struct { CE_CONFIG_VAL(icache_emulation), CE_CONFIG_VAL(DisableStalls), CE_CONFIG_VAL(Cpu), + CE_CONFIG_VAL(GpuListWalking), + CE_CONFIG_VAL(PreciseExceptions), CE_INTVAL(region), CE_INTVAL_V(g_scaler, 3), CE_INTVAL(g_gamma), @@ -422,20 +424,21 @@ static const struct { CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]), CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]), CE_INTVAL_V(frameskip, 3), - CE_INTVAL_P(thread_rendering), CE_INTVAL_P(gpu_peops.iUseDither), CE_INTVAL_P(gpu_peops.dwActFixes), - CE_INTVAL_P(gpu_unai.ilace_force), - CE_INTVAL_P(gpu_unai.pixel_skip), - CE_INTVAL_P(gpu_unai.lighting), - CE_INTVAL_P(gpu_unai.fast_lighting), - CE_INTVAL_P(gpu_unai.blending), - CE_INTVAL_P(gpu_unai.dithering), CE_INTVAL_P(gpu_unai.lineskip), CE_INTVAL_P(gpu_unai.abe_hack), CE_INTVAL_P(gpu_unai.no_light), CE_INTVAL_P(gpu_unai.no_blend), - CE_INTVAL_P(gpu_unai.scale_hires), +#if 0 + CE_INTVAL_P(gpu_senquack.ilace_force), + CE_INTVAL_P(gpu_senquack.pixel_skip), + CE_INTVAL_P(gpu_senquack.lighting), + CE_INTVAL_P(gpu_senquack.fast_lighting), + CE_INTVAL_P(gpu_senquack.blending), + CE_INTVAL_P(gpu_senquack.dithering), + CE_INTVAL_P(gpu_senquack.scale_hires), +#endif CE_INTVAL_P(gpu_neon.allow_interlace), CE_INTVAL_P(gpu_neon.enhancement_enable), CE_INTVAL_P(gpu_neon.enhancement_no_main), @@ -1355,7 +1358,7 @@ static const char *men_gpu_interlace[] = { "Off", "On", "Auto", NULL }; static menu_entry e_menu_plugin_gpu_neon[] = { mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace), - mee_onoff_h ("Enhanced resolution (slow)", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced), + mee_onoff_h ("Enhanced resolution", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced), mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack), mee_end, }; @@ -1371,16 +1374,10 @@ static int menu_loop_plugin_gpu_neon(int id, int keys) static menu_entry e_menu_plugin_gpu_unai[] = { - //mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1), - //mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1), - //mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1), - //mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1), - mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1), - mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1), - mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1), - mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_unai.fast_lighting, 1), - mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_unai.blending, 1), - mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_unai.pixel_skip, 1), + mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1), + mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1), + mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1), + mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1), mee_end, }; @@ -1391,6 +1388,27 @@ static int menu_loop_plugin_gpu_unai(int id, int keys) return 0; } +static menu_entry e_menu_plugin_gpu_senquack[] = +{ +#if 0 + mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1), + mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1), + mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1), + mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1), + mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1), + mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1), +#endif + mee_end, +}; + +static int menu_loop_plugin_gpu_senquack(int id, int keys) +{ + int sel = 0; + me_loop(e_menu_plugin_gpu_senquack, &sel); + return 0; +} + + static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL }; //static const char h_gpu_0[] = "Needed for Chrono Cross"; static const char h_gpu_1[] = "Capcom fighting games"; @@ -1492,6 +1510,7 @@ static const char h_plugin_gpu[] = #endif "gpu_peops is Pete's soft GPU, slow but accurate\n" "gpu_unai is GPU from PCSX4ALL, fast but glitchy\n" + "gpu_senquack is more accurate but slower\n" "gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n" "must save config and reload the game if changed"; static const char h_plugin_spu[] = "spunull effectively disables sound\n" @@ -1499,6 +1518,7 @@ static const char h_plugin_spu[] = "spunull effectively disables sound\n" static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17"; static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78"; static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin"; +static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin"; static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7"; static menu_entry e_menu_plugin_options[] = @@ -1511,6 +1531,7 @@ static menu_entry e_menu_plugin_options[] = #endif mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops), mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai), + mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack), mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl), mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu), mee_end, @@ -1563,6 +1584,8 @@ static int menu_loop_speed_hacks(int id, int keys) return 0; } +static const char *men_gpul[] = { "Auto", "Off", "On", NULL }; + static const char h_cfg_cpul[] = "Shows CPU usage in %"; static const char h_cfg_spu[] = "Shows active SPU channels\n" "(green: normal, red: fmod, blue: noise)"; @@ -1576,10 +1599,14 @@ static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpret #endif static const char h_cfg_shacks[] = "Breaks games but may give better performance"; static const char h_cfg_icache[] = "Support F1 games (only when dynarec is off)"; +static const char h_cfg_exc[] = "Emulate some PSX's debug hw like breakpoints\n" + "and exceptions (slow, interpreter only, keep off)"; +static const char h_cfg_gpul[] = "Try enabling this if the game misses some graphics\n" + "causes a performance hit"; static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n" "(adjust this if the game is too slow/too fast/hangs)"; -enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_CPU }; +enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_BP, AMO_CPU, AMO_GPUL }; static menu_entry e_menu_adv_options[] = { @@ -1589,6 +1616,8 @@ static menu_entry e_menu_adv_options[] = mee_onoff_h ("Disable XA Decoding", 0, menu_iopts[AMO_XA], 1, h_cfg_xa), mee_onoff_h ("Disable CD Audio", 0, menu_iopts[AMO_CDDA], 1, h_cfg_cdda), mee_onoff_h ("ICache emulation", 0, menu_iopts[AMO_IC], 1, h_cfg_icache), + mee_onoff_h ("BP exception emulation", 0, menu_iopts[AMO_BP], 1, h_cfg_exc), + mee_enum_h ("GPU l-list slow walking",0, menu_iopts[AMO_GPUL], men_gpul, h_cfg_gpul), #if !defined(DRC_DISABLE) || defined(LIGHTREC) mee_onoff_h ("Disable dynarec (slow!)",0, menu_iopts[AMO_CPU], 1, h_cfg_nodrc), #endif @@ -1607,14 +1636,20 @@ static int menu_loop_adv_options(int id, int keys) { &Config.Xa, &menu_iopts[AMO_XA] }, { &Config.Cdda, &menu_iopts[AMO_CDDA] }, { &Config.icache_emulation, &menu_iopts[AMO_IC] }, + { &Config.PreciseExceptions, &menu_iopts[AMO_BP] }, { &Config.Cpu, &menu_iopts[AMO_CPU] }, }; int i; for (i = 0; i < ARRAY_SIZE(opts); i++) *opts[i].mopt = *opts[i].opt; + menu_iopts[AMO_GPUL] = Config.GpuListWalking + 1; + me_loop(e_menu_adv_options, &sel); + for (i = 0; i < ARRAY_SIZE(opts); i++) *opts[i].opt = *opts[i].mopt; + Config.GpuListWalking = menu_iopts[AMO_GPUL] - 1; + return 0; } @@ -1985,8 +2020,9 @@ static int reset_game(void) ClosePlugins(); OpenPlugins(); SysReset(); - if (CheckCdrom() != -1) { - LoadCdrom(); + if (Config.HLE) { + if (LoadCdrom() == -1) + return -1; } return 0; } @@ -2016,13 +2052,17 @@ static int reload_plugins(const char *cdimg) static int run_bios(void) { + boolean origSlowBoot = Config.SlowBoot; + if (bios_sel == 0) return -1; ready_to_go = 0; if (reload_plugins(NULL) != 0) return -1; + Config.SlowBoot = 1; SysReset(); + Config.SlowBoot = origSlowBoot; ready_to_go = 1; return 0; @@ -2626,10 +2666,11 @@ void menu_prepare_emu(void) psxCpu = &psxInt; #endif if (psxCpu != prev_cpu) { + prev_cpu->Notify(R3000ACPU_NOTIFY_BEFORE_SAVE, NULL); prev_cpu->Shutdown(); psxCpu->Init(); - // note that this does not really reset, just clears drc caches psxCpu->Reset(); + psxCpu->Notify(R3000ACPU_NOTIFY_AFTER_LOAD, NULL); } menu_sync_config();