X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fplugin_lib.c;h=0deab1574d4ef5c2781cab31560eb0111be73d94;hb=fb640dd9d9affafea31495762980117323636258;hp=8a6b6adb1f5f8b09609c6209689de52fdca568dc;hpb=ab88daca6f1367543d88b35e04a7999f3e36a0ff;p=pcsx_rearmed.git diff --git a/frontend/plugin_lib.c b/frontend/plugin_lib.c index 8a6b6adb..0deab157 100644 --- a/frontend/plugin_lib.c +++ b/frontend/plugin_lib.c @@ -33,6 +33,8 @@ #include "psemu_plugin_defs.h" #include "../libpcsxcore/new_dynarec/new_dynarec.h" #include "../libpcsxcore/psxmem_map.h" +#include "../libpcsxcore/gpu.h" +#include "../libpcsxcore/r3000a.h" #define HUD_HEIGHT 10 @@ -45,7 +47,6 @@ int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }}; int in_adev_is_nublike[2]; unsigned short in_keystate[8]; int in_mouse[8][2]; -int in_state_gun; int in_enable_vibration; void *tsdev; void *pl_vout_buf; @@ -133,11 +134,11 @@ static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h) static const unsigned short colors[2] = { 0x1fe3, 0x0700 }; unsigned short *dest = (unsigned short *)pl_vout_buf + - vout_w * (vout_h - HUD_HEIGHT) + vout_w / 2 - 192/2; + pl_vout_w * (vout_h - HUD_HEIGHT) + pl_vout_w / 2 - 192/2; unsigned short *d, p; int c, x, y; - if (dest == NULL || pl_vout_bpp != 16) + if (pl_vout_buf == NULL || pl_vout_bpp != 16) return; spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans); @@ -148,7 +149,7 @@ static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h) (fmod_chans & (1< g_menuscreen_w) g_layer_w = g_menuscreen_w; - if (g_layer_h > g_menuscreen_h) g_layer_h = g_menuscreen_h; + if (g_scaler != SCALE_CUSTOM) { + g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2; + g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2; + } + if (g_layer_w > g_menuscreen_w * 2) g_layer_w = g_menuscreen_w * 2; + if (g_layer_h > g_menuscreen_h * 2) g_layer_h = g_menuscreen_h * 2; } // XXX: this is platform specific really @@ -301,10 +302,16 @@ static void pl_vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp) menu_notify_mode_change(pl_vout_w, pl_vout_h, pl_vout_bpp); } +static int flip_clear_counter; + +void pl_force_clear(void) +{ + flip_clear_counter = 2; +} + static void pl_vout_flip(const void *vram, int stride, int bgr24, int x, int y, int w, int h, int dims_changed) { - static int clear_counter; unsigned char *dest = pl_vout_buf; const unsigned short *src = vram; int dstride = pl_vout_w, h1 = h; @@ -331,15 +338,15 @@ static void pl_vout_flip(const void *vram, int stride, int bgr24, doffs = xoffs + y * dstride; if (dims_changed) - clear_counter = 2; + flip_clear_counter = 3; - if (clear_counter > 0) { + if (flip_clear_counter > 0) { if (pl_plat_clear) pl_plat_clear(); else memset(pl_vout_buf, 0, dstride * h_full * pl_vout_bpp / 8); - clear_counter--; + flip_clear_counter--; } if (pl_plat_blit) @@ -384,17 +391,21 @@ static void pl_vout_flip(const void *vram, int stride, int bgr24, } else if (scanlines != 0 && scanline_level != 100) { - int l = scanline_level * 2048 / 100; + int h2, l = scanline_level * 2048 / 100; int stride_0 = pl_vout_scale_h >= 2 ? 0 : stride; h1 *= pl_vout_scale_h; - for (; h1 >= 2; h1 -= 2) + while (h1 > 0) { - bgr555_to_rgb565(dest, src, w * 2); - dest += dstride * 2, src += stride_0; + for (h2 = scanlines; h2 > 0 && h1 > 0; h2--, h1--) { + bgr555_to_rgb565(dest, src, w * 2); + dest += dstride * 2, src += stride_0; + } - bgr555_to_rgb565_b(dest, src, w * 2, l); - dest += dstride * 2, src += stride; + for (h2 = scanlines; h2 > 0 && h1 > 0; h2--, h1--) { + bgr555_to_rgb565_b(dest, src, w * 2, l); + dest += dstride * 2, src += stride; + } } } #endif @@ -602,12 +613,14 @@ static void update_input(void) { int actions[IN_BINDTYPE_COUNT] = { 0, }; unsigned int emu_act; + int in_state_gun; + int i; in_update(actions); if (in_type[0] == PSE_PAD_TYPE_ANALOGJOY || in_type[0] == PSE_PAD_TYPE_ANALOGPAD) update_analogs(); emu_act = actions[IN_BINDTYPE_EMU]; - in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER; + in_state_gun = emu_act & SACTION_GUN_MASK; emu_act &= ~SACTION_GUN_MASK; if (emu_act) { @@ -618,12 +631,35 @@ static void update_input(void) } emu_set_action(emu_act); - in_keystate[0] = actions[IN_BINDTYPE_PLAYER12]; + in_keystate[0] = actions[IN_BINDTYPE_PLAYER12] & 0xffff; + in_keystate[1] = (actions[IN_BINDTYPE_PLAYER12] >> 16) & 0xffff; - // fixme - //if (in_type[0] == PSE_PAD_TYPE_GUNCON && tsdev) - // pl_gun_ts_update(tsdev, xn, yn, in); - // in_analog_left[0][0] = xn + if (tsdev) for (i = 0; i < 2; i++) { + int in = 0, x = 0, y = 0, trigger;; + if (in_type[i] != PSE_PAD_TYPE_GUN + && in_type[i] != PSE_PAD_TYPE_GUNCON) + continue; + trigger = in_type[i] == PSE_PAD_TYPE_GUN + ? (1 << DKEY_SQUARE) : (1 << DKEY_CIRCLE); + + pl_gun_ts_update(tsdev, &x, &y, &in); + in_analog_left[i][0] = 65536; + in_analog_left[i][1] = 65536; + if (in && !(in_state_gun & (1 << SACTION_GUN_TRIGGER2))) { + in_analog_left[i][0] = x; + in_analog_left[i][1] = y; + if (!(g_opts & OPT_TSGUN_NOTRIGGER)) + in_state_gun |= (1 << SACTION_GUN_TRIGGER); + } + in_keystate[i] = 0; + if (in_state_gun & ((1 << SACTION_GUN_TRIGGER) + | (1 << SACTION_GUN_TRIGGER2))) + in_keystate[i] |= trigger; + if (in_state_gun & (1 << SACTION_GUN_A)) + in_keystate[i] |= (1 << DKEY_START); + if (in_state_gun & (1 << SACTION_GUN_B)) + in_keystate[i] |= (1 << DKEY_CROSS); + } } #else /* MAEMO */ extern void update_input(void); @@ -631,6 +667,13 @@ extern void update_input(void); void pl_gun_byte2(int port, unsigned char byte) { + if (!tsdev || in_type[port] != PSE_PAD_TYPE_GUN || !(byte & 0x10)) + return; + if (in_analog_left[port][0] == 65536) + return; + + psxScheduleIrq10(4, in_analog_left[port][0] * 1629 / 1024, + in_analog_left[port][1] * psx_h / 1024); } #define MAX_LAG_FRAMES 3 @@ -770,6 +813,7 @@ struct rearmed_cbs pl_rearmed_cbs = { .mmap = pl_mmap, .munmap = pl_munmap, .pl_set_gpu_caps = pl_set_gpu_caps, + .gpu_state_change = gpu_state_change, }; /* watchdog */