X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fplugin_lib.c;h=d5cec766c5ef45597a26646e86c314d599fe3fab;hb=206a936ef243684c027c3a7827259b07113e8af5;hp=588f13370b17e83043851cda97704b7820088a6e;hpb=af486d6e6500b327e3fe34848848f6331ef777b2;p=pcsx_rearmed.git diff --git a/frontend/plugin_lib.c b/frontend/plugin_lib.c index 588f1337..d5cec766 100644 --- a/frontend/plugin_lib.c +++ b/frontend/plugin_lib.c @@ -36,11 +36,16 @@ #define HUD_HEIGHT 10 -int in_type1, in_type2; -int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 }; +int in_type[8]; +int multitap1; +int multitap2; +int in_analog_left[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; +int in_analog_right[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }}; int in_adev_is_nublike[2]; -int in_keystate, in_state_gun; +unsigned short in_keystate[8]; +int in_mouse[8][2]; +int in_state_gun; int in_enable_vibration; void *tsdev; void *pl_vout_buf; @@ -397,8 +402,6 @@ static void pl_vout_flip(const void *vram, int stride, int bgr24, int w, int h) #endif else { - src = (void *)((uintptr_t)src & ~3); // align for the blitter - for (; h1-- > 0; dest += dstride * 2, src += stride) { bgr555_to_rgb565(dest, src, w * 2); @@ -567,7 +570,7 @@ static void update_analog_nub_adjust(int *x_, int *y_) static void update_analogs(void) { - int *nubp[2] = { in_a1, in_a2 }; + int *nubp[2] = { in_analog_left[0], in_analog_right[0] }; int vals[2]; int i, a, v, ret; @@ -595,7 +598,6 @@ static void update_analogs(void) } } - //printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]); } static void update_input(void) @@ -604,7 +606,7 @@ static void update_input(void) unsigned int emu_act; in_update(actions); - if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) + if (in_type[0] == PSE_PAD_TYPE_ANALOGJOY || in_type[0] == PSE_PAD_TYPE_ANALOGPAD) update_analogs(); emu_act = actions[IN_BINDTYPE_EMU]; in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER; @@ -618,7 +620,7 @@ static void update_input(void) } emu_set_action(emu_act); - in_keystate = actions[IN_BINDTYPE_PLAYER12]; + in_keystate[0] = actions[IN_BINDTYPE_PLAYER12]; } #else /* MAEMO */ extern void update_input(void);