X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=input.c;h=4917094b3cfcbf03617a1271cc098e812c46f758;hb=e38fee1b96c0b904d7f221a349fb2492258d5789;hp=cfaff69d1ae2c636b93c457483a673b77c7edd99;hpb=4cdfc0bc7b3dd2051b8027da4e2f35bbb9897307;p=gpsp.git diff --git a/input.c b/input.c index cfaff69..4917094 100644 --- a/input.c +++ b/input.c @@ -24,7 +24,6 @@ void trigger_key(u32 key) { u32 p1_cnt = io_registers[REG_P1CNT]; - u32 p1; if((p1_cnt >> 14) & 0x01) { @@ -347,40 +346,14 @@ void init_input() #endif -#ifdef GP2X_BUILD - -// GP2X SDL requires a user made input method -#include -#include -#include "gp2x/gp2x.h" - -u32 gamepad_config_map[16] = -{ - BUTTON_ID_UP, // Up - BUTTON_ID_LEFT, // Left - BUTTON_ID_DOWN, // Down - BUTTON_ID_RIGHT, // Right - BUTTON_ID_START, // Start - BUTTON_ID_SELECT, // Select - BUTTON_ID_L, // Ltrigger - BUTTON_ID_R, // Rtrigger - BUTTON_ID_NONE, // A - BUTTON_ID_A, // B - BUTTON_ID_B, // X - BUTTON_ID_NONE, // Y - BUTTON_ID_VOLDOWN, // Vol down - BUTTON_ID_VOLUP, // Vol up - BUTTON_ID_FPS, // Push - BUTTON_ID_MENU // Vol middle -}; +#if defined(GP2X_BUILD) || defined(PND_BUILD) -extern u32 gp2x_fps_debug; -extern u32 gpsp_gp2x_joystick_read(void); +extern u32 fps_debug; gui_action_type get_gui_input() { gui_action_type new_button = CURSOR_NONE; - u32 buttons = gpsp_gp2x_joystick_read(); + u32 buttons = gpsp_plat_joystick_read(); u32 new_buttons; static u32 last_buttons = 0; @@ -391,28 +364,7 @@ gui_action_type get_gui_input() new_buttons = (last_buttons ^ buttons) & buttons; last_buttons = buttons; - if(new_buttons & GP2X_A) - new_button = CURSOR_BACK; - - if(new_buttons & GP2X_X) - new_button = CURSOR_EXIT; - - if(new_buttons & GP2X_B) - new_button = CURSOR_SELECT; - - if(new_buttons & GP2X_UP) - new_button = CURSOR_UP; - - if(new_buttons & GP2X_DOWN) - new_button = CURSOR_DOWN; - - if(new_buttons & GP2X_LEFT) - new_button = CURSOR_LEFT; - - if(new_buttons & GP2X_RIGHT) - new_button = CURSOR_RIGHT; - - + new_button = gpsp_plat_buttons_to_cursor(new_buttons); if(new_button != CURSOR_NONE) { get_ticks_us(&button_repeat_timestamp); @@ -453,28 +405,6 @@ gui_action_type get_gui_input() return new_button; } -#define GP2X_VOL_MIDDLE (1 << 24) - -u32 button_gp2x_mask_to_config[] = -{ - GP2X_UP, - GP2X_LEFT, - GP2X_DOWN, - GP2X_RIGHT, - GP2X_START, - GP2X_SELECT, - GP2X_L, - GP2X_R, - GP2X_A, - GP2X_B, - GP2X_X, - GP2X_Y, - GP2X_VOL_DOWN, - GP2X_VOL_UP, - GP2X_PUSH, - GP2X_VOL_MIDDLE -}; - u32 button_id_to_gba_mask[] = { BUTTON_UP, @@ -500,9 +430,10 @@ u32 update_input() u32 handled_buttons; u32 button_id; u32 new_key = 0; - u32 buttons = gpsp_gp2x_joystick_read(); + u32 buttons = gpsp_plat_joystick_read(); u32 i; +#ifdef GP2X_BUILD if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP)) { buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); @@ -516,12 +447,15 @@ u32 update_input() buttons |= GP2X_VOL_MIDDLE; } - handled_buttons = ((last_buttons ^ buttons) | GP2X_VOL_DOWN | GP2X_VOL_UP) & buttons; + last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); +#endif + + handled_buttons = (last_buttons ^ buttons) & buttons; last_buttons = buttons; - for(i = 0; i < 16; i++) + for(i = 0; i < PLAT_BUTTON_COUNT; i++) { - if(handled_buttons & button_gp2x_mask_to_config[i]) + if(handled_buttons & button_plat_mask_to_config[i]) button_id = gamepad_config_map[i]; else button_id = BUTTON_ID_NONE; @@ -539,7 +473,7 @@ u32 update_input() case BUTTON_ID_LOADSTATE: { - u8 current_savestate_filename[512]; + char current_savestate_filename[512]; get_savestate_filename_noshot(savestate_slot, current_savestate_filename); load_state(current_savestate_filename); @@ -548,7 +482,7 @@ u32 update_input() case BUTTON_ID_SAVESTATE: { - u8 current_savestate_filename[512]; + char current_savestate_filename[512]; u16 *current_screen = copy_screen(); get_savestate_filename_noshot(savestate_slot, current_savestate_filename); @@ -558,10 +492,10 @@ u32 update_input() } case BUTTON_ID_FASTFORWARD: - print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50); synchronize_flag ^= 1; return 0; +#ifdef GP2X_BUILD case BUTTON_ID_VOLUP: gp2x_sound_volume(1); break; @@ -569,13 +503,14 @@ u32 update_input() case BUTTON_ID_VOLDOWN: gp2x_sound_volume(0); break; +#endif case BUTTON_ID_FPS: - gp2x_fps_debug ^= 1; + fps_debug ^= 1; break; } - if(buttons & button_gp2x_mask_to_config[i]) + if(buttons & button_plat_mask_to_config[i]) { button_id = gamepad_config_map[i]; if(button_id < BUTTON_ID_MENU) @@ -734,6 +669,9 @@ gui_action_type get_gui_input() case SDLK_BACKSPACE: gui_action = CURSOR_BACK; break; + + default: + break; } break; } @@ -806,7 +744,7 @@ u32 update_input() if(event.key.keysym.sym == SDLK_F5) { - u8 current_savestate_filename[512]; + char current_savestate_filename[512]; u16 *current_screen = copy_screen(); get_savestate_filename_noshot(savestate_slot, current_savestate_filename); @@ -817,7 +755,7 @@ u32 update_input() if(event.key.keysym.sym == SDLK_F7) { - u8 current_savestate_filename[512]; + char current_savestate_filename[512]; get_savestate_filename_noshot(savestate_slot, current_savestate_filename); load_state(current_savestate_filename);