X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fcdrom.c;h=098b77d0b9691a910a135abcb628b94fb4453a1c;hb=399f666e98e02f2d451b0df140c57d1a308a1b86;hp=e1065739b665314ecff188f52475dd030c01d023;hpb=afaac9354c80862f1bb153144a811f12d6836eec;p=pcsx_rearmed.git diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index e1065739..098b77d0 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -21,6 +21,7 @@ * Handles all CD-ROM registers and functions. */ +#include #include "cdrom.h" #include "ppf.h" #include "psxdma.h" @@ -76,7 +77,7 @@ static struct { unsigned char ResultP; unsigned char ResultReady; unsigned char Cmd; - unsigned char unused4; + unsigned char SubqForwardSectors; unsigned char SetlocPending; u32 Reading; @@ -208,6 +209,7 @@ unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 }; #define cdReadTime (PSXCLK / 75) #define LOCL_INVALID 0xff +#define SUBQ_FORWARD_SECTORS 2u enum drive_state { DRIVESTATE_STANDBY = 0, // pause, play, read @@ -323,6 +325,7 @@ void cdrLidSeekInterrupt(void) if (stat.Status & STATUS_SHELLOPEN) { + memset(cdr.Prev, 0xff, sizeof(cdr.Prev)); cdr.DriveState = DRIVESTATE_LID_OPEN; CDRLID_INT(0x800); } @@ -447,11 +450,10 @@ static void generate_subq(const u8 *time) cdr.subq.Absolute[2] = itob(time[2]); } -static int ReadTrack(const u8 *time) { +static int ReadTrack(const u8 *time) +{ unsigned char tmp[3]; - struct SubQ *subq; int read_ok; - u16 crc; tmp[0] = itob(time[0]); tmp[1] = itob(time[1]); @@ -465,11 +467,18 @@ static int ReadTrack(const u8 *time) { read_ok = CDR_readTrack(tmp); if (read_ok) memcpy(cdr.Prev, tmp, 3); + return read_ok; +} + +static void UpdateSubq(const u8 *time) +{ + const struct SubQ *subq; + u16 crc; if (CheckSBI(time)) - return read_ok; + return; - subq = (struct SubQ *)CDR_getBufferSub(); + subq = (struct SubQ *)CDR_getBufferSub(MSF2SECT(time[0], time[1], time[2])); if (subq != NULL && cdr.CurTrack == 1) { crc = calcCrc((u8 *)subq + 12, 10); if (crc == (((u16)subq->CRC[0] << 8) | subq->CRC[1])) { @@ -479,8 +488,8 @@ static int ReadTrack(const u8 *time) { memcpy(cdr.subq.Absolute, subq->AbsoluteAddress, 3); } else { - CDR_LOG_I("subq bad crc @%02x:%02x:%02x\n", - tmp[0], tmp[1], tmp[2]); + CDR_LOG_I("subq bad crc @%02d:%02d:%02d\n", + time[0], time[1], time[2]); } } else { @@ -491,8 +500,6 @@ static int ReadTrack(const u8 *time) { cdr.subq.Track, cdr.subq.Index, cdr.subq.Relative[0], cdr.subq.Relative[1], cdr.subq.Relative[2], cdr.subq.Absolute[0], cdr.subq.Absolute[1], cdr.subq.Absolute[2]); - - return read_ok; } static void cdrPlayInterrupt_Autopause() @@ -591,8 +598,14 @@ static u32 cdrAlignTimingHack(u32 cycles) * active), but before the game's handler loop reads I_STAT. The time * window for this is quite small (~1k cycles of so). Apparently this * somehow happens naturally on the real hardware. + * + * Note: always enforcing this breaks other games like Crash PAL version + * (inputs get dropped because bios handler doesn't see interrupts). */ - u32 vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle; + u32 vint_rel; + if (psxRegs.cycle - rcnts[3].cycleStart > 250000) + return cycles; + vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle; vint_rel += PSXCLK / 60; while ((s32)(vint_rel - cycles) < 0) vint_rel += PSXCLK / 60; @@ -604,6 +617,20 @@ static void cdrReadInterrupt(void); static void cdrPrepCdda(s16 *buf, int samples); static void cdrAttenuate(s16 *buf, int samples, int stereo); +static void msfiAdd(u8 *msfi, u32 count) +{ + assert(count < 75); + msfi[2] += count; + if (msfi[2] >= 75) { + msfi[2] -= 75; + msfi[1]++; + if (msfi[1] == 60) { + msfi[1] = 0; + msfi[0]++; + } + } +} + void cdrPlayReadInterrupt(void) { if (cdr.Reading) { @@ -636,15 +663,7 @@ void cdrPlayReadInterrupt(void) cdr.FirstSector = 0; } - cdr.SetSectorPlay[2]++; - if (cdr.SetSectorPlay[2] == 75) { - cdr.SetSectorPlay[2] = 0; - cdr.SetSectorPlay[1]++; - if (cdr.SetSectorPlay[1] == 60) { - cdr.SetSectorPlay[1] = 0; - cdr.SetSectorPlay[0]++; - } - } + msfiAdd(cdr.SetSectorPlay, 1); // update for CdlGetlocP/autopause generate_subq(cdr.SetSectorPlay); @@ -794,8 +813,9 @@ void cdrInterrupt(void) { - plays tracks without retry play */ Find_CurTrack(cdr.SetSectorPlay); - ReadTrack(cdr.SetSectorPlay); + generate_subq(cdr.SetSectorPlay); cdr.LocL[0] = LOCL_INVALID; + cdr.SubqForwardSectors = 1; cdr.TrackChanged = FALSE; cdr.FirstSector = 1; @@ -1035,6 +1055,7 @@ void cdrInterrupt(void) { read_ok = ReadTrack(cdr.SetSectorPlay); if (read_ok && (buf = CDR_getBuffer())) memcpy(cdr.LocL, buf, 8); + UpdateSubq(cdr.SetSectorPlay); cdr.TrackChanged = FALSE; break; @@ -1134,12 +1155,14 @@ void cdrInterrupt(void) { // Fighting Force 2 - update subq time immediately // - fixes new game - ReadTrack(cdr.SetSectorPlay); + UpdateSubq(cdr.SetSectorPlay); cdr.LocL[0] = LOCL_INVALID; + cdr.SubqForwardSectors = 1; cycles = (cdr.Mode & 0x80) ? cdReadTime : cdReadTime * 2; cycles += seekTime; - cycles = cdrAlignTimingHack(cycles); + if (Config.hacks.cdr_read_timing) + cycles = cdrAlignTimingHack(cycles); CDRPLAYREAD_INT(cycles, 1); SetPlaySeekRead(cdr.StatP, STATUS_SEEK); @@ -1266,8 +1289,19 @@ static void cdrUpdateTransferBuf(const u8 *buf) static void cdrReadInterrupt(void) { u8 *buf = NULL, *hdr; + u8 subqPos[3]; int read_ok; + memcpy(subqPos, cdr.SetSectorPlay, sizeof(subqPos)); + msfiAdd(subqPos, cdr.SubqForwardSectors); + UpdateSubq(subqPos); + if (cdr.SubqForwardSectors < SUBQ_FORWARD_SECTORS) { + cdr.SubqForwardSectors++; + CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 0); + return; + } + + // note: CdlGetlocL should work as soon as STATUS_READ is indicated SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING); read_ok = ReadTrack(cdr.SetSectorPlay); @@ -1319,20 +1353,7 @@ static void cdrReadInterrupt(void) if (!(cdr.Mode & MODE_STRSND) || !(buf[4+2] & 0x4)) cdrReadInterruptSetResult(cdr.StatP); - cdr.SetSectorPlay[2]++; - if (cdr.SetSectorPlay[2] == 75) { - cdr.SetSectorPlay[2] = 0; - cdr.SetSectorPlay[1]++; - if (cdr.SetSectorPlay[1] == 60) { - cdr.SetSectorPlay[1] = 0; - cdr.SetSectorPlay[0]++; - } - } - - if (!cdr.Irq1Pending) { - // update for CdlGetlocP - ReadTrack(cdr.SetSectorPlay); - } + msfiAdd(cdr.SetSectorPlay, 1); CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 0); } @@ -1482,14 +1503,22 @@ void cdrWrite3(unsigned char rt) { break; // transfer case 1: if (cdr.Stat & rt) { + u32 nextCycle = psxRegs.intCycle[PSXINT_CDR].sCycle + + psxRegs.intCycle[PSXINT_CDR].cycle; #ifdef CDR_LOG_CMD_IRQ - SysPrintf("%u cdrom: ack %02x (w %02x)\n", - psxRegs.cycle, cdr.Stat & rt, rt); + SysPrintf("%u cdrom: ack %02x (w=%02x p=%d,%d)\n", + psxRegs.cycle, cdr.Stat & rt, rt, + !!(psxRegs.interrupt & (1 << PSXINT_CDR)), + nextCycle - psxRegs.cycle); #endif - // note: Croc vs Discworld Noir + // note: Croc, Shadow Tower (more) vs Discworld Noir (<993) if (!(psxRegs.interrupt & (1 << PSXINT_CDR)) && (cdr.CmdInProgress || cdr.Irq1Pending)) - CDR_INT(850); // 711-993 + { + s32 c = 2048 - (psxRegs.cycle - nextCycle); + c = MAX_VALUE(c, 512); + CDR_INT(c); + } } cdr.Stat &= ~rt; @@ -1659,6 +1688,8 @@ int cdrFreeze(void *f, int Mode) { cdr.FifoOffset = tmp < DATA_SIZE ? tmp : DATA_SIZE; cdr.FifoSize = (cdr.Mode & 0x20) ? 2340 : 2048 + 12; + if (cdr.SubqForwardSectors > SUBQ_FORWARD_SECTORS) + cdr.SubqForwardSectors = SUBQ_FORWARD_SECTORS; // read right sub data tmpp[0] = btoi(cdr.Prev[0]);