X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxbios.c;h=388d60637854d42cd03a862827e1b9bf4ef7439d;hb=8ec1e4de88798ca548481773e49bb01a4de03139;hp=1f6c3427fa6858e0286865fe4f8d71cef46b3fc3;hpb=8254b5a7f550a9f859ce2211560d8ca2f12a32ca;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxbios.c b/libpcsxcore/psxbios.c index 1f6c3427..388d6063 100644 --- a/libpcsxcore/psxbios.c +++ b/libpcsxcore/psxbios.c @@ -1,6 +1,6 @@ /*************************************************************************** * Copyright (C) 2019 Ryan Schultz, PCSX-df Team, PCSX team, gameblabla, * - * dmitrysmagin, senquack * + * dmitrysmagin, senquack * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * @@ -18,7 +18,7 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ -/* Gameblabla 2018-2019 : +/* Gameblabla 2018-2019 : * Numerous changes to bios calls as well as improvements in order to conform to nocash's findings * for the PSX bios calls. Thanks senquack for helping out with some of the changes * and helping to spot issues and refine my patches. @@ -33,6 +33,7 @@ #include "psxbios.h" #include "psxhw.h" #include "gpu.h" +#include "sio.h" #include #undef SysPrintf @@ -217,7 +218,7 @@ typedef struct { u32 func; } TCB; -typedef struct { +typedef struct { u32 _pc0; u32 gp0; u32 t_addr; @@ -270,7 +271,7 @@ static int CardState = -1; static TCB Thread[8]; static int CurThread = 0; static FileDesc FDesc[32]; -static u32 card_active_chan; +static u32 card_active_chan = 0; boolean hleSoftCall = FALSE; @@ -307,6 +308,8 @@ static inline void DeliverEvent(u32 ev, u32 spec) { } else Event[ev][spec].status = EvStALREADY; } +static unsigned interrupt_r26=0x8004E8B0; + static inline void SaveRegs() { memcpy(regs, psxRegs.GPR.r, 32*4); regs[32] = psxRegs.GPR.n.lo; @@ -693,7 +696,7 @@ void psxBios_index() { // 0x1c pc0 = ra; return; } - + do { if (*p == a1) { v0 = a0 + (p - (char *)Ra0); @@ -865,7 +868,6 @@ void psxBios_bcmp() { // 0x29 void psxBios_memcpy() { // 0x2a char *p1 = (char *)Ra0, *p2 = (char *)Ra1; - s32 n=0; v0 = a0; if (a0 == 0 || a2 > 0x7FFFFFFF) { @@ -873,7 +875,6 @@ void psxBios_memcpy() { // 0x2a return; } while ((s32)a2-- > 0) { - n++; *p1++ = *p2++; } a2 = 0; @@ -925,6 +926,12 @@ void psxBios_memcmp() { // 0x2d void psxBios_memchr() { // 0x2e char *p = (char *)Ra0; + if (a0 == 0 || a2 > 0x7FFFFFFF) + { + pc0 = ra; + return; + } + while ((s32)a2-- > 0) { if (*p++ != (s8)a1) continue; v0 = a0 + (p - (char *)Ra0 - 1); @@ -1417,7 +1424,7 @@ void psxBios_GPU_dw() { // 0x46 } while(--size); pc0 = ra; -} +} void psxBios_mem2vram() { // 0x47 int size; @@ -1457,8 +1464,8 @@ void psxBios_GPU_cwb() { // 0x4a pc0 = ra; } - -void psxBios_GPU_SendPackets() { //4b: + +void psxBios_GPU_SendPackets() { //4b: GPU_writeStatus(0x04000002); psxHwWrite32(0x1f8010f4,0); psxHwWrite32(0x1f8010f0,psxHwRead32(0x1f8010f0)|0x800); @@ -1493,7 +1500,7 @@ void psxBios_LoadExec() { // 51 #endif s_addr = a1; s_size = a2; - a1 = 0xf000; + a1 = 0xf000; psxBios_Load(); header->S_addr = s_addr; @@ -1548,7 +1555,7 @@ void psxBios_SetMem() { // 9f psxHu32ref(0x1060) = SWAP32(new | 0x300); psxMu32ref(0x060) = a0; SysPrintf("Change effective memory : %d MBytes\n",a0); - + default: SysPrintf("Effective memory must be 2/8 MBytes\n"); break; @@ -1557,20 +1564,27 @@ void psxBios_SetMem() { // 9f pc0 = ra; } +/* TODO FIXME : Not compliant. -1 indicates failure but using 1 for now. */ +void psxBios_get_cd_status(void) //a6 +{ + v0 = 1; + pc0 = ra; +} + void psxBios__card_info() { // ab #ifdef PSXBIOS_LOG PSXBIOS_LOG("psxBios_%s: %x\n", biosA0n[0xab], a0); #endif - u32 ret; + u32 ret, port; card_active_chan = a0; - - switch (card_active_chan) - { - case 0x00: case 0x01: case 0x02: case 0x03: - ret = Config.Mcd1[0] ? 0x2 : 0x8; - break; - case 0x10: case 0x11: case 0x12: case 0x13: - ret = Config.Mcd2[0] ? 0x2 : 0x8; + port = card_active_chan >> 4; + + switch (port) { + case 0x0: + case 0x1: + ret = 0x2; + if (McdDisable[port & 1]) + ret = 0x8; break; default: #ifdef PSXBIOS_LOG @@ -1579,12 +1593,13 @@ void psxBios__card_info() { // ab ret = 0x11; break; } - -// DeliverEvent(0x11, 0x2); // 0xf0000011, 0x0004 -// DeliverEvent(0x11, 0x2); // 0xf0000011, 0x0004 - DeliverEvent(0x81, 0x2); // 0xf4000001, 0x0004 - DeliverEvent(0x81, ret); // 0xf4000001, 0x0004 + if (McdDisable[0] && McdDisable[1]) + ret = 0x8; + + DeliverEvent(0x11, 0x2); // 0xf0000011, 0x0004 +// DeliverEvent(0x81, 0x2); // 0xf4000001, 0x0004 + DeliverEvent(0x81, ret); // 0xf4000001, 0x0004 v0 = 1; pc0 = ra; } @@ -1751,11 +1766,11 @@ void psxBios_WaitEvent() { // 0a if (Event[ev][spec].status == EvStUNUSED) { v0 = 0; - pc0 = ra; + pc0 = ra; return; } - if (Event[ev][spec].status == EvStALREADY) + if (Event[ev][spec].status == EvStALREADY) { /* Callback events (mode=EvMdINTR) do never set the ready flag (and thus WaitEvent would hang forever). */ if (!(Event[ev][spec].mode == EvMdINTR)) Event[ev][spec].status = EvStACTIVE; @@ -1774,12 +1789,12 @@ void psxBios_TestEvent() { // 0b ev = a0 & 0xff; spec = (a0 >> 8) & 0xff; - if (Event[ev][spec].status == EvStALREADY) + if (Event[ev][spec].status == EvStALREADY) { if (!(Event[ev][spec].mode == EvMdINTR)) Event[ev][spec].status = EvStACTIVE; v0 = 1; - } - else + } + else { v0 = 0; } @@ -1865,12 +1880,10 @@ void psxBios_CloseTh() { // 0f #ifdef PSXBIOS_LOG PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x0f], th); #endif - - if (Thread[th].status == 0) { - v0 = 0; - } else { + /* The return value is always 1 (even if the handle was already closed). */ + v0 = 1; + if (Thread[th].status != 0) { Thread[th].status = 0; - v0 = 1; } pc0 = ra; @@ -1886,14 +1899,11 @@ void psxBios_ChangeTh() { // 10 #ifdef PSXBIOS_LOG // PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x10], th); #endif - + /* The return value is always 1. */ + v0 = 1; if (Thread[th].status == 0 || CurThread == th) { - v0 = 0; - pc0 = ra; } else { - v0 = 1; - if (Thread[CurThread].status == 2) { Thread[CurThread].status = 1; Thread[CurThread].func = ra; @@ -1935,10 +1945,8 @@ void psxBios_StopPAD() { // 14 PSXBIOS_LOG("psxBios_%s\n", biosB0n[0x14]); #endif pad_stopped = 1; - if (pad_buf == 0){ pad_buf1 = NULL; pad_buf2 = NULL; - } pc0 = ra; } @@ -1972,6 +1980,7 @@ void psxBios_ReturnFromException() { // 17 LoadRegs(); pc0 = psxRegs.CP0.n.EPC; + k0 = interrupt_r26; if (psxRegs.CP0.n.Cause & 0x80000000) pc0 += 4; psxRegs.CP0.n.Status = (psxRegs.CP0.n.Status & 0xfffffff0) | @@ -2055,7 +2064,7 @@ static void buopen(int mcd, u8 *ptr, u8 *cfg) int k; for(i++; i<16; i++) { fptr2 += 128; - + memset(fptr2, 0, 128); fptr2[0] = j < nblk ? 0x52 : 0x53; pptr[8] = i - 1; @@ -2155,7 +2164,7 @@ void psxBios_read() { // 0x34 case 3: buread(pa1, 2, a2); break; } } - + pc0 = ra; } @@ -2218,13 +2227,10 @@ void psxBios_puts() { // 3e/3f pc0 = ra; } -char ffile[64], *pfile; -int nfile; - /* To avoid any issues with different behaviour when using the libc's own strlen instead. * We want to mimic the PSX's behaviour in this case for bufile. */ -static size_t strlen_internal(char* p) +static size_t strlen_internal(char* p) { size_t size_of_array = 0; while (*p++) size_of_array++; @@ -2265,7 +2271,7 @@ static size_t strlen_internal(char* p) /* * struct DIRENTRY* firstfile(char *name,struct DIRENTRY *dir); */ - + void psxBios_firstfile() { // 42 struct DIRENTRY *dir = (struct DIRENTRY *)Ra1; void *pa0 = Ra0; @@ -2282,7 +2288,7 @@ void psxBios_firstfile() { // 42 if (pa0) { strcpy(ffile, pa0); pfile = ffile+5; - nfile = 1; + nfile = 0; if (!strncmp(pa0, "bu00", 4)) { // firstfile() calls _card_read() internally, so deliver it's event DeliverEvent(0x11, 0x2); @@ -2449,8 +2455,11 @@ void psxBios__card_write() { // 0x4e #ifdef PSXBIOS_LOG PSXBIOS_LOG("psxBios_%s: %x,%x,%x\n", biosB0n[0x4e], a0, a1, a2); #endif - /* Function also accepts sector 400h (a bug) */ - if (!(a1 <= 0x400)) + /* + Function also accepts sector 400h (a bug). + But notaz said we shouldn't allow sector 400h because it can corrupt the emulator. + */ + if (!(a1 <= 0x3FF)) { /* Invalid sectors */ v0 = 0; pc0 = ra; @@ -2482,8 +2491,11 @@ void psxBios__card_read() { // 0x4f #ifdef PSXBIOS_LOG PSXBIOS_LOG("psxBios_%s\n", biosB0n[0x4f]); #endif - /* Function also accepts sector 400h (a bug) */ - if (!(a1 <= 0x400)) + /* + Function also accepts sector 400h (a bug). + But notaz said we shouldn't allow sector 400h because it can corrupt the emulator. + */ + if (!(a1 <= 0x3FF)) { /* Invalid sectors */ v0 = 0; pc0 = ra; @@ -2516,7 +2528,7 @@ void psxBios__new_card() { // 0x50 /* According to a user, this allows Final Fantasy Tactics to save/load properly */ void psxBios__get_error(void) // 55 -{ +{ v0 = 0; pc0 = ra; } @@ -2592,7 +2604,7 @@ void psxBios__card_chan() { // 0x58 void psxBios_ChangeClearPad() { // 5b #ifdef PSXBIOS_LOG PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x5b], a0); -#endif +#endif pc0 = ra; } @@ -2602,6 +2614,15 @@ void psxBios__card_status() { // 5c PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x5c], a0); #endif + v0 = card_active_chan; + pc0 = ra; +} + +void psxBios__card_wait() { // 5d +#ifdef PSXBIOS_LOG + PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x5d], a0); +#endif + v0 = 1; pc0 = ra; } @@ -2651,11 +2672,11 @@ void psxBios_ChangeClearRCnt() { // 0a pc0 = ra; } -void psxBios_dummy() { +void psxBios_dummy() { #ifdef PSXBIOS_LOG PSXBIOS_LOG("unk %x call: %x\n", pc0 & 0x1fffff, t1); #endif - pc0 = ra; + pc0 = ra; } void (*biosA0[256])(); @@ -2666,7 +2687,7 @@ void (*biosC0[256])(); void psxBiosInit() { u32 base, size; - u32 *ptr; + u32 *ptr; int i; uLongf len; @@ -2749,7 +2770,7 @@ void psxBiosInit() { biosA0[0x39] = psxBios_InitHeap; //biosA0[0x3a] = psxBios__exit; biosA0[0x3b] = psxBios_getchar; - biosA0[0x3c] = psxBios_putchar; + biosA0[0x3c] = psxBios_putchar; //biosA0[0x3d] = psxBios_gets; //biosA0[0x40] = psxBios_sys_a0_40; //biosA0[0x41] = psxBios_LoadTest; @@ -2765,7 +2786,7 @@ void psxBiosInit() { biosA0[0x4b] = psxBios_GPU_SendPackets; biosA0[0x4c] = psxBios_sys_a0_4c; biosA0[0x4d] = psxBios_GPU_GetGPUStatus; - //biosA0[0x4e] = psxBios_GPU_sync; + //biosA0[0x4e] = psxBios_GPU_sync; //biosA0[0x4f] = psxBios_sys_a0_4f; //biosA0[0x50] = psxBios_sys_a0_50; biosA0[0x51] = psxBios_LoadExec; @@ -2817,10 +2838,10 @@ void psxBiosInit() { //biosA0[0x7f] = psxBios_sys_a0_7f; //biosA0[0x80] = psxBios_sys_a0_80; //biosA0[0x81] = psxBios_sys_a0_81; - //biosA0[0x82] = psxBios_sys_a0_82; + //biosA0[0x82] = psxBios_sys_a0_82; //biosA0[0x83] = psxBios_sys_a0_83; //biosA0[0x84] = psxBios_sys_a0_84; - //biosA0[0x85] = psxBios__96_CdStop; + //biosA0[0x85] = psxBios__96_CdStop; //biosA0[0x86] = psxBios_sys_a0_86; //biosA0[0x87] = psxBios_sys_a0_87; //biosA0[0x88] = psxBios_sys_a0_88; @@ -2853,7 +2874,7 @@ void psxBiosInit() { //biosA0[0xa3] = psxBios_DequeueCdIntr; //biosA0[0xa4] = psxBios_sys_a0_a4; //biosA0[0xa5] = psxBios_ReadSector; - //biosA0[0xa6] = psxBios_get_cd_status; + biosA0[0xa6] = psxBios_get_cd_status; //biosA0[0xa7] = psxBios_bufs_cb_0; //biosA0[0xa8] = psxBios_bufs_cb_1; //biosA0[0xa9] = psxBios_bufs_cb_2; @@ -2960,7 +2981,7 @@ void psxBiosInit() { //biosB0[0x5a] = psxBios_sys_b0_5a; biosB0[0x5b] = psxBios_ChangeClearPad; biosB0[0x5c] = psxBios__card_status; - //biosB0[0x5d] = psxBios__card_wait; + biosB0[0x5d] = psxBios__card_wait; //*******************C0 CALLS**************************** //biosC0[0x00] = psxBios_InitRCnt; //biosC0[0x01] = psxBios_InitException; @@ -2972,7 +2993,7 @@ void psxBiosInit() { //biosC0[0x07] = psxBios_InstallExeptionHandler; //biosC0[0x08] = psxBios_SysInitMemory; //biosC0[0x09] = psxBios_SysInitKMem; - biosC0[0x0a] = psxBios_ChangeClearRCnt; + biosC0[0x0a] = psxBios_ChangeClearRCnt; //biosC0[0x0b] = psxBios_SystemError; //biosC0[0x0c] = psxBios_InitDefInt; //biosC0[0x0d] = psxBios_sys_c0_0d; @@ -3040,7 +3061,9 @@ void psxBiosInit() { */ // opcode HLE psxRu32ref(0x0000) = SWAPu32((0x3b << 26) | 4); - psxMu32ref(0x0000) = SWAPu32((0x3b << 26) | 0); + /* Whatever this does, it actually breaks CTR, even without the uninitiliazed memory patch. + Normally games shouldn't read from address 0 yet they do. See explanation below in details. */ + //psxMu32ref(0x0000) = SWAPu32((0x3b << 26) | 0); psxMu32ref(0x00a0) = SWAPu32((0x3b << 26) | 1); psxMu32ref(0x00b0) = SWAPu32((0x3b << 26) | 2); psxMu32ref(0x00c0) = SWAPu32((0x3b << 26) | 3); @@ -3066,6 +3089,22 @@ void psxBiosInit() { psxHu32ref(0x1060) = SWAPu32(0x00000b88); hleSoftCall = FALSE; + + /* Some games like R-Types, CTR, Fade to Black read from adress 0x00000000 due to uninitialized pointers. + See Garbage Area at Address 00000000h in Nocash PSX Specfications for more information. + Here are some examples of games not working with this fix in place : + R-type won't get past the Irem logo if not implemented. + Crash Team Racing will softlock after the Sony logo. + */ + + psxMu32ref(0x0000) = SWAPu32(0x00000003); + /* + But overwritten by 00000003h after soon. + psxMu32ref(0x0000) = SWAPu32(0x00001A3C); + */ + psxMu32ref(0x0004) = SWAPu32(0x800C5A27); + psxMu32ref(0x0008) = SWAPu32(0x08000403); + psxMu32ref(0x000C) = SWAPu32(0x00000000); } void psxBiosShutdown() { @@ -3188,6 +3227,7 @@ void psxBiosException() { switch (psxRegs.CP0.n.Cause & 0x3c) { case 0x00: // Interrupt + interrupt_r26=psxRegs.CP0.n.EPC; #ifdef PSXCPU_LOG // PSXCPU_LOG("interrupt\n"); #endif @@ -3237,7 +3277,7 @@ void psxBiosException() { break; case 2: // ExitCritical - enable irq's - psxRegs.CP0.n.Status |= 0x404; + psxRegs.CP0.n.Status |= 0x404; break; /* Normally this should cover SYS(00h, SYS(04h but they don't do anything relevant so... */ default: @@ -3286,7 +3326,6 @@ void psxBiosException() { void psxBiosFreeze(int Mode) { u32 base = 0x40000; - pad_stopped = 0; bfreezepsxMptr(jmp_int, u32); bfreezepsxMptr(pad_buf, int); bfreezepsxMptr(pad_buf1, char); @@ -3301,4 +3340,6 @@ void psxBiosFreeze(int Mode) { bfreezel(&CurThread); bfreezes(FDesc); bfreezel(&card_active_chan); + bfreezel(&pad_stopped); + bfreezel(&heap_size); }