X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=30aa9bdb90e4d3d8da73608eda153d5a1c2856f7;hb=a1c43985137284cbcce5abfca50a1acc0a8d11c2;hp=c888ecdfb6c83a50ef516d6125f2b161178efed4;hpb=adb7d7ac1b92eac9ebc408e35d2be60c6339f89b;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index c888ecdf..30aa9bdb 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -54,7 +54,7 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU words = (bcr >> 16) * (bcr & 0xffff); SPU_writeDMAMem(ptr, words * 2, psxRegs.cycle); HW_DMA4_MADR = SWAPu32(madr + words * 4); - SPUDMA_INT(words / 2); + SPUDMA_INT(words * 4); return; case 0x01000200: //spu to cpu transfer @@ -73,14 +73,12 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU psxCpu->Clear(madr, words); HW_DMA4_MADR = SWAPu32(madr + words * 4); - SPUDMA_INT(words / 2); + SPUDMA_INT(words * 4); return; -#ifdef PSXDMA_LOG default: - PSXDMA_LOG("*** DMA4 SPU - unknown *** %x addr = %x size = %x\n", chcr, madr, bcr); + log_unhandled("*** DMA4 SPU - unknown *** %x addr = %x size = %x\n", chcr, madr, bcr); break; -#endif } HW_DMA4_CHCR &= SWAP32(~0x01000000); @@ -122,13 +120,15 @@ static u32 gpuDmaChainSize(u32 addr) { // next 32-bit pointer addr = psxMu32( addr & ~0x3 ) & 0xffffff; size += 1; - } while (addr != 0xffffff); + } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF + // any pointer with bit 23 set will do. return size; } void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU - u32 *ptr; + u32 *ptr, madr_next, *madr_next_p; + int do_walking; u32 words; u32 size; @@ -180,30 +180,31 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU #ifdef PSXDMA_LOG PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); #endif + // when not emulating walking progress, end immediately + madr_next = 0xffffff; + + do_walking = Config.GpuListWalking; + if (do_walking < 0) + do_walking = Config.hacks.gpu_slow_list_walking; + madr_next_p = do_walking ? &madr_next : NULL; - size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff); + size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, madr_next_p); if ((int)size <= 0) size = gpuDmaChainSize(madr); - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); - // we don't emulate progress, just busy flag and end irq, - // so pretend we're already at the last block - HW_DMA2_MADR = SWAPu32(0xffffff); + HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + HW_DMA2_MADR = SWAPu32(madr_next); // Tekken 3 = use 1.0 only (not 1.5x) // Einhander = parse linked list in pieces (todo) - // Final Fantasy 4 = internal vram time (todo) // Rebel Assault 2 = parse linked list in pieces (todo) - // Vampire Hunter D = allow edits to linked list (todo) GPUDMA_INT(size); return; -#ifdef PSXDMA_LOG default: - PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); + log_unhandled("*** DMA 2 - GPU unknown *** %x addr = %x size = %x\n", chcr, madr, bcr); break; -#endif } HW_DMA2_CHCR &= SWAP32(~0x01000000); @@ -211,6 +212,14 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU } void gpuInterrupt() { + if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) + { + u32 size, madr_next = 0xffffff; + size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); + HW_DMA2_MADR = SWAPu32(madr_next); + GPUDMA_INT(size); + return; + } if (HW_DMA2_CHCR & SWAP32(0x01000000)) { HW_DMA2_CHCR &= SWAP32(~0x01000000); @@ -252,12 +261,10 @@ void psxDma6(u32 madr, u32 bcr, u32 chcr) { GPUOTCDMA_INT(16); return; } -#ifdef PSXDMA_LOG else { // Unknown option - PSXDMA_LOG("*** DMA6 OT - unknown *** %x addr = %x size = %x\n", chcr, madr, bcr); + log_unhandled("*** DMA6 OT - unknown *** %x addr = %x size = %x\n", chcr, madr, bcr); } -#endif HW_DMA6_CHCR &= SWAP32(~0x01000000); DMA_INTERRUPT(6);