X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=30aa9bdb90e4d3d8da73608eda153d5a1c2856f7;hb=b2e8c844c2d2b8ba38ffc75e0702e0a878fbc7cc;hp=8a2b9a937d89c588e4673efec57e1e29ec6245e7;hpb=7df2c03cc775292b1bcc2b2eb6486e2ae83faa87;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index 8a2b9a93..30aa9bdb 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -120,13 +120,15 @@ static u32 gpuDmaChainSize(u32 addr) { // next 32-bit pointer addr = psxMu32( addr & ~0x3 ) & 0xffffff; size += 1; - } while (addr != 0xffffff); + } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF + // any pointer with bit 23 set will do. return size; } void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU - u32 *ptr; + u32 *ptr, madr_next, *madr_next_p; + int do_walking; u32 words; u32 size; @@ -178,22 +180,25 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU #ifdef PSXDMA_LOG PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); #endif + // when not emulating walking progress, end immediately + madr_next = 0xffffff; - size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff); + do_walking = Config.GpuListWalking; + if (do_walking < 0) + do_walking = Config.hacks.gpu_slow_list_walking; + madr_next_p = do_walking ? &madr_next : NULL; + + size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, madr_next_p); if ((int)size <= 0) size = gpuDmaChainSize(madr); - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); - // we don't emulate progress, just busy flag and end irq, - // so pretend we're already at the last block - HW_DMA2_MADR = SWAPu32(0xffffff); + HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + HW_DMA2_MADR = SWAPu32(madr_next); // Tekken 3 = use 1.0 only (not 1.5x) // Einhander = parse linked list in pieces (todo) - // Final Fantasy 4 = internal vram time (todo) // Rebel Assault 2 = parse linked list in pieces (todo) - // Vampire Hunter D = allow edits to linked list (todo) GPUDMA_INT(size); return; @@ -207,6 +212,14 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU } void gpuInterrupt() { + if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) + { + u32 size, madr_next = 0xffffff; + size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); + HW_DMA2_MADR = SWAPu32(madr_next); + GPUDMA_INT(size); + return; + } if (HW_DMA2_CHCR & SWAP32(0x01000000)) { HW_DMA2_CHCR &= SWAP32(~0x01000000);