X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=3ec42ede22884ff4c5f07aa334183c75b80ca55e;hb=b54a1ac7cfa3f045afef2e04d3e255884c3d5ef0;hp=24570968dd07cba6d2593845b50cbabdff82ce15;hpb=9a0a61d27586bfb93aa443cc59d9588d2b9cf992;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index 24570968..3ec42ede 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -67,7 +67,7 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU // This should be much slower, like 12+ cycles/byte, it's like // that because the CPU runs too fast and fifo is not emulated. // See also set_dma_end(). - set_event(PSXINT_SPUDMA, words * 4); + set_event(PSXINT_SPUDMA, words * 4 * 4); return; case 0x01000200: //spu to cpu transfer @@ -78,7 +78,7 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU psxCpu->Clear(madr, words_copy); HW_DMA4_MADR = SWAPu32(madr + words_copy * 4); - set_event(PSXINT_SPUDMA, words * 4); + set_event(PSXINT_SPUDMA, words * 4 * 4); return; default: @@ -157,7 +157,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU HW_DMA2_MADR = SWAPu32(madr + words_copy * 4); // careful: gpu_state_change() also messes with this - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16; // already 32-bit word size ((size * 4) / 4) set_event(PSXINT_GPUDMA, words / 4); return; @@ -180,7 +180,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU HW_DMA2_MADR = SWAPu32(madr); // careful: gpu_state_change() also messes with this - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16; // already 32-bit word size ((size * 4) / 4) set_event(PSXINT_GPUDMA, words / 4); return; @@ -191,7 +191,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU madr_next = 0xffffff; do_walking = Config.GpuListWalking; - if (do_walking < 0) + if (do_walking < 0 || Config.hacks.gpu_timing1024) do_walking = Config.hacks.gpu_slow_list_walking; madr_next_p = do_walking ? &madr_next : NULL; @@ -199,13 +199,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU if ((int)size <= 0) size = gpuDmaChainSize(madr); - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); HW_DMA2_MADR = SWAPu32(madr_next); - // Tekken 3 = use 1.0 only (not 1.5x) + // a hack for Judge Dredd which is annoyingly sensitive to timing + if (Config.hacks.gpu_timing1024) + size = 1024; - // Einhander = parse linked list in pieces (todo) - // Rebel Assault 2 = parse linked list in pieces (todo) + psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16; set_event(PSXINT_GPUDMA, size); return; @@ -218,14 +218,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU DMA_INTERRUPT(2); } -// note: this is also (ab)used for non-dma prim command -// to delay gpu returning to idle state, see gpu_state_change() void gpuInterrupt() { if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) { - u32 size, madr_next = 0xffffff; - size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); + u32 size, madr_next = 0xffffff, madr = SWAPu32(HW_DMA2_MADR); + size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, &madr_next); HW_DMA2_MADR = SWAPu32(madr_next); + psxRegs.gpuIdleAfter = psxRegs.cycle + size + 64; set_event(PSXINT_GPUDMA, size); return; } @@ -234,7 +233,6 @@ void gpuInterrupt() { HW_DMA2_CHCR &= SWAP32(~0x01000000); DMA_INTERRUPT(2); } - HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY); // GPU no longer busy } void psxDma6(u32 madr, u32 bcr, u32 chcr) { @@ -244,6 +242,7 @@ void psxDma6(u32 madr, u32 bcr, u32 chcr) { PSXDMA_LOG("*** DMA6 OT *** %x addr = %x size = %x\n", chcr, madr, bcr); if (chcr == 0x11000002) { + madr &= ~3; mem = getDmaRam(madr, &words_max); if (mem == INVALID_PTR) { log_unhandled("bad6 dma madr %x\n", madr);