X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxhw.c;h=254693e194cbcdebb4a30624492951c5f6c1ddd8;hb=9b84c4f7c6edcd29dc0a38f3d68263813366b8d3;hp=60ff6c4ca1a8149a118d16538e304ef78ee542c1;hpb=63b05f75121cffb317e0ef68fa90a00c7a9aabdb;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxhw.c b/libpcsxcore/psxhw.c index 60ff6c4c..254693e1 100644 --- a/libpcsxcore/psxhw.c +++ b/libpcsxcore/psxhw.c @@ -32,6 +32,8 @@ #define PAD_LOG(...) #endif +static u32 (*psxHwReadGpuSRptr)(void) = psxHwReadGpuSR; + void psxHwReset() { memset(psxH, 0, 0x10000); @@ -39,6 +41,8 @@ void psxHwReset() { cdrReset(); psxRcntInit(); HW_GPU_STATUS = SWAP32(0x14802000); + psxHwReadGpuSRptr = Config.hacks.gpu_busy_hack + ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR; } void psxHwWriteIstat(u32 value) @@ -78,6 +82,39 @@ void psxHwWriteDmaIcr32(u32 value) HW_DMA_ICR = SWAPu32(tmp); } +void psxHwWriteGpuSR(u32 value) +{ + GPU_writeStatus(value); + gpuSyncPluginSR(); +} + +u32 psxHwReadGpuSR(void) +{ + u32 v; + + // meh2, syncing for img bit, might want to avoid it.. + gpuSyncPluginSR(); + v = HW_GPU_STATUS; + + // XXX: because of large timeslices can't use hSyncCount, using rough + // approximization instead. Perhaps better use hcounter code here or something. + if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) + v |= PSXGPU_LCF & (psxRegs.cycle << 20); + return v; +} + +// a hack due to poor timing of gpu idle bit +// to get rid of this, GPU draw times, DMAs, cpu timing has to fall within +// certain timing window or else games like "ToHeart" softlock +u32 psxHwReadGpuSRbusyHack(void) +{ + u32 v = psxHwReadGpuSR(); + static u32 hack; + if (!(hack++ & 3)) + v &= ~PSXGPU_nBUSY; + return v; +} + u8 psxHwRead8(u32 add) { unsigned char hard; @@ -302,10 +339,7 @@ u32 psxHwRead32(u32 add) { #endif return hard; case 0x1f801814: - gpuSyncPluginSR(); - hard = SWAP32(HW_GPU_STATUS); - if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) - hard |= PSXGPU_LCF & (psxRegs.cycle << 20); + hard = psxHwReadGpuSRptr(); #ifdef PSXHW_LOG PSXHW_LOG("GPU STATUS 32bit read %x\n", hard); #endif @@ -771,8 +805,7 @@ void psxHwWrite32(u32 add, u32 value) { #ifdef PSXHW_LOG PSXHW_LOG("GPU STATUS 32bit write %x\n", value); #endif - GPU_writeStatus(value); - gpuSyncPluginSR(); + psxHwWriteGpuSR(value); return; case 0x1f801820: