X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxhw.c;h=4811f99babbcbf7e4bf949026f742cd8eca10806;hb=f8896d181bd26ef6fd18af17f01c77b73ae17a68;hp=60ff6c4ca1a8149a118d16538e304ef78ee542c1;hpb=63b05f75121cffb317e0ef68fa90a00c7a9aabdb;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxhw.c b/libpcsxcore/psxhw.c index 60ff6c4c..4811f99b 100644 --- a/libpcsxcore/psxhw.c +++ b/libpcsxcore/psxhw.c @@ -22,6 +22,7 @@ */ #include "psxhw.h" +#include "psxevents.h" #include "mdec.h" #include "cdrom.h" #include "gpu.h" @@ -32,13 +33,17 @@ #define PAD_LOG(...) #endif +static u32 (*psxHwReadGpuSRptr)(void) = psxHwReadGpuSR; + void psxHwReset() { memset(psxH, 0, 0x10000); mdecInit(); // initialize mdec decoder cdrReset(); psxRcntInit(); - HW_GPU_STATUS = SWAP32(0x14802000); + HW_GPU_STATUS = SWAP32(0x10802000); + psxHwReadGpuSRptr = Config.hacks.gpu_busy_hack + ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR; } void psxHwWriteIstat(u32 value) @@ -58,7 +63,7 @@ void psxHwWriteImask(u32 value) if (stat & value) { //if ((psxRegs.CP0.n.SR & 0x401) == 0x401) // log_unhandled("irq on unmask @%08x\n", psxRegs.pc); - new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1); + set_event(PSXINT_NEWDRC_CHECK, 1); } psxRegs.CP0.n.Cause &= ~0x400; if (stat & value) @@ -78,6 +83,40 @@ void psxHwWriteDmaIcr32(u32 value) HW_DMA_ICR = SWAPu32(tmp); } +void psxHwWriteGpuSR(u32 value) +{ + GPU_writeStatus(value); + gpuSyncPluginSR(); +} + +u32 psxHwReadGpuSR(void) +{ + u32 v, c = psxRegs.cycle; + + // meh2, syncing for img bit, might want to avoid it.. + gpuSyncPluginSR(); + v = SWAP32(HW_GPU_STATUS); + v |= ((s32)(psxRegs.gpuIdleAfter - c) >> 31) & PSXGPU_nBUSY; + + // XXX: because of large timeslices can't use hSyncCount, using rough + // approximization instead. Perhaps better use hcounter code here or something. + if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) + v |= PSXGPU_LCF & (c << 20); + return v; +} + +// a hack due to poor timing of gpu idle bit +// to get rid of this, GPU draw times, DMAs, cpu timing has to fall within +// certain timing window or else games like "ToHeart" softlock +u32 psxHwReadGpuSRbusyHack(void) +{ + u32 v = psxHwReadGpuSR(); + static u32 hack; + if (!(hack++ & 3)) + v &= ~PSXGPU_nBUSY; + return v; +} + u8 psxHwRead8(u32 add) { unsigned char hard; @@ -302,10 +341,7 @@ u32 psxHwRead32(u32 add) { #endif return hard; case 0x1f801814: - gpuSyncPluginSR(); - hard = SWAP32(HW_GPU_STATUS); - if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) - hard |= PSXGPU_LCF & (psxRegs.cycle << 20); + hard = psxHwReadGpuSRptr(); #ifdef PSXHW_LOG PSXHW_LOG("GPU STATUS 32bit read %x\n", hard); #endif @@ -771,8 +807,7 @@ void psxHwWrite32(u32 add, u32 value) { #ifdef PSXHW_LOG PSXHW_LOG("GPU STATUS 32bit write %x\n", value); #endif - GPU_writeStatus(value); - gpuSyncPluginSR(); + psxHwWriteGpuSR(value); return; case 0x1f801820: