X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxhw.c;h=b7540dfcf5ba8987a1039160aff563307e37e909;hb=6c9db47c7c54b925e00a96b17faa05e17d6af262;hp=ebdff87ce7eaa828e2806935d0911a12ca8ec9fd;hpb=0486fdc9bd313ce2f01dafa4d3c151f40e2c729b;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxhw.c b/libpcsxcore/psxhw.c index ebdff87c..b7540dfc 100644 --- a/libpcsxcore/psxhw.c +++ b/libpcsxcore/psxhw.c @@ -38,13 +38,13 @@ void psxHwReset() { mdecInit(); // initialize mdec decoder cdrReset(); psxRcntInit(); - HW_GPU_STATUS = 0x14802000; + HW_GPU_STATUS = SWAP32(0x14802000); } u8 psxHwRead8(u32 add) { unsigned char hard; - switch (add) { + switch (add & 0x1fffffff) { case 0x1f801040: hard = sioRead8();break; #ifdef ENABLE_SIO1API case 0x1f801050: hard = SIO1_readData8(); break; @@ -70,7 +70,7 @@ u8 psxHwRead8(u32 add) { u16 psxHwRead16(u32 add) { unsigned short hard; - switch (add) { + switch (add & 0x1fffffff) { #ifdef PSXHW_LOG case 0x1f801070: PSXHW_LOG("IREG 16bit read %x\n", psxHu16(0x1070)); return psxHu16(0x1070); @@ -123,7 +123,14 @@ u16 psxHwRead16(u32 add) { return hard; case 0x1f80105e: hard = SIO1_readBaud16(); - return hard; + return hard; +#else + /* Fixes Armored Core misdetecting the Link cable being detected. + * We want to turn that thing off and force it to do local multiplayer instead. + * Thanks Sony for the fix, they fixed it in their PS Classic fork. + */ + case 0x1f801054: + return 0x80; #endif case 0x1f801100: hard = psxRcntRcount(0); @@ -183,6 +190,10 @@ u16 psxHwRead16(u32 add) { //case 0x1f802030: hard = //int_2000???? //case 0x1f802040: hard =//dip switches...?? + case 0x1f801800: + case 0x1f801802: + log_unhandled("cdrom r16 %x\n", add); + // falthrough default: if (add >= 0x1f801c00 && add < 0x1f801e00) { hard = SPU_readRegister(add); @@ -204,7 +215,7 @@ u16 psxHwRead16(u32 add) { u32 psxHwRead32(u32 add) { u32 hard; - switch (add) { + switch (add & 0x1fffffff) { case 0x1f801040: hard = sioRead8(); hard |= sioRead8() << 8; @@ -241,8 +252,8 @@ u32 psxHwRead32(u32 add) { return hard; case 0x1f801814: gpuSyncPluginSR(); - hard = HW_GPU_STATUS; - if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) + hard = SWAP32(HW_GPU_STATUS); + if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) hard |= PSXGPU_LCF & (psxRegs.cycle << 20); #ifdef PSXHW_LOG PSXHW_LOG("GPU STATUS 32bit read %x\n", hard); @@ -341,6 +352,9 @@ u32 psxHwRead32(u32 add) { #endif return hard; + case 0x1f801800: + log_unhandled("cdrom r32 %x\n", add); + // falthrough default: hard = psxHu32(add); #ifdef PSXHW_LOG @@ -355,7 +369,7 @@ u32 psxHwRead32(u32 add) { } void psxHwWrite8(u32 add, u8 value) { - switch (add) { + switch (add & 0x1fffffff) { case 0x1f801040: sioWrite8(value); break; #ifdef ENABLE_SIO1API case 0x1f801050: SIO1_writeData8(value); break; @@ -379,7 +393,7 @@ void psxHwWrite8(u32 add, u8 value) { } void psxHwWrite16(u32 add, u16 value) { - switch (add) { + switch (add & 0x1fffffff) { case 0x1f801040: sioWrite8((unsigned char)value); sioWrite8((unsigned char)(value>>8)); @@ -431,7 +445,7 @@ void psxHwWrite16(u32 add, u16 value) { #endif if (Config.Sio) psxHu16ref(0x1070) |= SWAPu16(0x80); if (Config.SpuIrq) psxHu16ref(0x1070) |= SWAPu16(0x200); - psxHu16ref(0x1070) &= SWAPu16((psxHu16(0x1074) & value)); + psxHu16ref(0x1070) &= SWAPu16(value); return; case 0x1f801074: @@ -439,7 +453,7 @@ void psxHwWrite16(u32 add, u16 value) { PSXHW_LOG("IMASK 16bit write %x\n", value); #endif psxHu16ref(0x1074) = SWAPu16(value); - if (psxHu16ref(0x1070) & value) + if (psxHu16ref(0x1070) & SWAPu16(value)) new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1); return; @@ -493,7 +507,7 @@ void psxHwWrite16(u32 add, u16 value) { default: if (add>=0x1f801c00 && add<0x1f801e00) { - SPU_writeRegister(add, value); + SPU_writeRegister(add, value, psxRegs.cycle); return; } @@ -518,7 +532,7 @@ void psxHwWrite16(u32 add, u16 value) { } void psxHwWrite32(u32 add, u32 value) { - switch (add) { + switch (add & 0x1fffffff) { case 0x1f801040: sioWrite8((unsigned char)value); sioWrite8((unsigned char)((value&0xff) >> 8)); @@ -546,14 +560,14 @@ void psxHwWrite32(u32 add, u32 value) { #endif if (Config.Sio) psxHu32ref(0x1070) |= SWAPu32(0x80); if (Config.SpuIrq) psxHu32ref(0x1070) |= SWAPu32(0x200); - psxHu32ref(0x1070) &= SWAPu32((psxHu32(0x1074) & value)); + psxHu32ref(0x1070) &= SWAPu32(value); return; case 0x1f801074: #ifdef PSXHW_LOG PSXHW_LOG("IMASK 32bit write %x\n", value); #endif psxHu32ref(0x1074) = SWAPu32(value); - if (psxHu32ref(0x1070) & value) + if (psxHu32ref(0x1070) & SWAPu32(value)) new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1); return; @@ -747,8 +761,8 @@ void psxHwWrite32(u32 add, u32 value) { default: // Dukes of Hazard 2 - car engine noise if (add>=0x1f801c00 && add<0x1f801e00) { - SPU_writeRegister(add, value&0xffff); - SPU_writeRegister(add + 2, value>>16); + SPU_writeRegister(add, value&0xffff, psxRegs.cycle); + SPU_writeRegister(add + 2, value>>16, psxRegs.cycle); return; } @@ -764,6 +778,6 @@ void psxHwWrite32(u32 add, u32 value) { #endif } -int psxHwFreeze(gzFile f, int Mode) { +int psxHwFreeze(void *f, int Mode) { return 0; }