X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxhw.c;h=b8ca1996ae0f79d2a459c223a5069f506b9218e9;hb=6ca445e297c87f83b1e7af0a880a5a599861f066;hp=254693e194cbcdebb4a30624492951c5f6c1ddd8;hpb=979b861b31ef1f5033db5bd4433b842944300a3e;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxhw.c b/libpcsxcore/psxhw.c index 254693e1..b8ca1996 100644 --- a/libpcsxcore/psxhw.c +++ b/libpcsxcore/psxhw.c @@ -22,6 +22,7 @@ */ #include "psxhw.h" +#include "psxevents.h" #include "mdec.h" #include "cdrom.h" #include "gpu.h" @@ -40,8 +41,8 @@ void psxHwReset() { mdecInit(); // initialize mdec decoder cdrReset(); psxRcntInit(); - HW_GPU_STATUS = SWAP32(0x14802000); - psxHwReadGpuSRptr = Config.hacks.gpu_busy_hack + HW_GPU_STATUS = SWAP32(0x10802000); + psxHwReadGpuSRptr = Config.hacks.gpu_busy ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR; } @@ -62,7 +63,7 @@ void psxHwWriteImask(u32 value) if (stat & value) { //if ((psxRegs.CP0.n.SR & 0x401) == 0x401) // log_unhandled("irq on unmask @%08x\n", psxRegs.pc); - new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1); + set_event(PSXINT_NEWDRC_CHECK, 1); } psxRegs.CP0.n.Cause &= ~0x400; if (stat & value) @@ -84,22 +85,28 @@ void psxHwWriteDmaIcr32(u32 value) void psxHwWriteGpuSR(u32 value) { + u32 old_sr = HW_GPU_STATUS, new_sr; GPU_writeStatus(value); gpuSyncPluginSR(); + new_sr = HW_GPU_STATUS; + // "The Next Tetris" seems to rely on the field order after enable + if ((old_sr ^ new_sr) & new_sr & SWAP32(PSXGPU_ILACE)) + frame_counter |= 1; } u32 psxHwReadGpuSR(void) { - u32 v; + u32 v, c = psxRegs.cycle; // meh2, syncing for img bit, might want to avoid it.. gpuSyncPluginSR(); - v = HW_GPU_STATUS; + v = SWAP32(HW_GPU_STATUS); + v |= ((s32)(psxRegs.gpuIdleAfter - c) >> 31) & PSXGPU_nBUSY; // XXX: because of large timeslices can't use hSyncCount, using rough // approximization instead. Perhaps better use hcounter code here or something. - if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) - v |= PSXGPU_LCF & (psxRegs.cycle << 20); + if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS) + v |= PSXGPU_LCF & (c << 20); return v; }