X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxmem.c;h=c2bed4c296e2d5562647b3d1f6e66eae6718e1f6;hb=e86be8089870396b497b1a0be9bc339719c94dda;hp=2f427acfa48f3cfe0381b92284c841d3ef0fa734;hpb=9361a5aa4fef73e06bc78b7c462eb28a7d12e3d0;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxmem.c b/libpcsxcore/psxmem.c index 2f427acf..c2bed4c2 100644 --- a/libpcsxcore/psxmem.c +++ b/libpcsxcore/psxmem.c @@ -39,6 +39,8 @@ #define MAP_ANONYMOUS MAP_ANON #endif +boolean writeok = TRUE; + #ifndef NDEBUG #include "debug.h" #else @@ -254,8 +256,6 @@ void psxMemShutdown() { free(psxMemWLUT); psxMemWLUT = NULL; } -static int writeok = 1; - u8 psxMemRead8(u32 mem) { char *p; u32 t; @@ -276,7 +276,7 @@ u8 psxMemRead8(u32 mem) { #ifdef PSXMEM_LOG PSXMEM_LOG("err lb %8.8lx\n", mem); #endif - return 0; + return 0xFF; } } } @@ -301,7 +301,7 @@ u16 psxMemRead16(u32 mem) { #ifdef PSXMEM_LOG PSXMEM_LOG("err lh %8.8lx\n", mem); #endif - return 0; + return 0xFFFF; } } } @@ -326,7 +326,7 @@ u32 psxMemRead32(u32 mem) { #ifdef PSXMEM_LOG if (writeok) { PSXMEM_LOG("err lw %8.8lx\n", mem); } #endif - return 0; + return 0xFFFFFFFF; } } } @@ -387,12 +387,36 @@ void psxMemWrite16(u32 mem, u16 value) { void psxMemWrite32(u32 mem, u32 value) { char *p; +#if defined(ICACHE_EMULATION) + /* Stores in PS1 code during cache isolation invalidate cachelines. + * It is assumed that cache-flush routines write to the lowest 4KB of + * address space for Icache, or 1KB for Dcache/scratchpad. + * Originally, stores had to check 'writeok' in psxRegs struct before + * writing to RAM. To eliminate this necessity, we could simply patch the + * BIOS 0x44 FlushCache() A0 jumptable entry. Unfortunately, this won't + * work for some games that use less-buggy non-BIOS cache-flush routines + * like '007 Tomorrow Never Dies', often provided by SN-systems, the PS1 + * toolchain provider. + * Instead, we backup the lowest 64KB PS1 RAM when the cache is isolated. + * All stores write to RAM regardless of cache state. Thus, cache-flush + * routines temporarily trash the lowest 4KB of PS1 RAM. Fortunately, they + * ran in a 'critical section' with interrupts disabled, so there's little + * worry of PS1 code ever reading the trashed contents. + * We point the relevant portions of psxMemRLUT[] to the 64KB backup while + * cache is isolated. This is in case the dynarec needs to recompile some + * code during isolation. As long as it reads code using psxMemRLUT[] ptrs, + * it should never see trashed RAM contents. + * + * -senquack, mips dynarec team, 2017 + */ + static u32 mem_bak[0x10000/4]; +#endif u32 t; - + u32 m = mem & 0xffff; // if ((mem&0x1fffff) == 0x71E18 || value == 0x48088800) SysPrintf("t2fix!!\n"); t = mem >> 16; if (t == 0x1f80 || t == 0x9f80 || t == 0xbf80) { - if ((mem & 0xffff) < 0x400) + if (m < 0x400) psxHu32ref(mem) = SWAPu32(value); else psxHwWrite32(mem, value); @@ -420,18 +444,39 @@ void psxMemWrite32(u32 mem, u32 value) { switch (value) { case 0x800: case 0x804: - if (writeok == 0) break; - writeok = 0; + if (writeok == FALSE) break; + writeok = FALSE; memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *)); memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *)); memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *)); +#ifdef ICACHE_EMULATION + /* Cache is now isolated, pending cache-flush sequence: + * Backup lower 64KB of PS1 RAM, adjust psxMemRLUT[]. + */ + memcpy((void*)mem_bak, (void*)psxM, sizeof(mem_bak)); + psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)mem_bak; + psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)mem_bak; + psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)mem_bak; + psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL); +#endif break; case 0x00: case 0x1e988: - if (writeok == 1) break; - writeok = 1; + if (writeok == TRUE) break; + writeok = TRUE; for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16]; memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *)); memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *)); +#ifdef ICACHE_EMULATION + /* Cache is now unisolated: + * Restore lower 64KB RAM contents and psxMemRLUT[]. + */ + memcpy((void*)psxM, (void*)mem_bak, sizeof(mem_bak)); + psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)psxM; + psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)psxM; + psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)psxM; + /* Dynarecs might take this opportunity to flush their code cache */ + psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL); +#endif break; default: #ifdef PSXMEM_LOG