X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=macosx%2Fplugins%2FDFInput%2FSDL%2Finclude%2FSDL.h;fp=macosx%2Fplugins%2FDFInput%2FSDL%2Finclude%2FSDL.h;h=0000000000000000000000000000000000000000;hb=aa1fc44b4532dc68be2482730a275f8a3ba8a039;hp=6032d95cdd00b06c112f53858ae9776a9e5d173a;hpb=ef79bbde537d6b9c745a7d86cb9df1d04c35590d;p=pcsx_rearmed.git diff --git a/macosx/plugins/DFInput/SDL/include/SDL.h b/macosx/plugins/DFInput/SDL/include/SDL.h deleted file mode 100644 index 6032d95c..00000000 --- a/macosx/plugins/DFInput/SDL/include/SDL.h +++ /dev/null @@ -1,151 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -// 7/31/2010 Wei Mingzhi -// Removed everything unrated to Mac OS X Joystick support - -/** - * \file SDL.h - * - * Main include header for the SDL library - */ - -/** - * \mainpage Simple DirectMedia Layer (SDL) - * - * http://www.libsdl.org/ - * - * \section intro_sec Introduction - * - * This is the Simple DirectMedia Layer, a general API that provides low - * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, - * and 2D framebuffer across multiple platforms. - * - * The current version supports Windows, Windows CE, Mac OS X, Linux, - * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains - * support for other operating systems but those are not officially supported. - * - * SDL is written in C, but works with C++ natively, and has bindings to - * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, - * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, - * Pike, Pliant, Python, Ruby, and Smalltalk. - * - * This library is distributed under GNU LGPL version 2, which can be - * found in the file "COPYING". This license allows you to use SDL - * freely in commercial programs as long as you link with the dynamic - * library. - * - * The best way to learn how to use SDL is to check out the header files in - * the "include" subdirectory and the programs in the "test" subdirectory. - * The header files and test programs are well commented and always up to date. - * More documentation is available in HTML format in "docs/index.html", and - * a documentation wiki is available online at: - * http://www.libsdl.org/cgi/docwiki.cgi - * - * The test programs in the "test" subdirectory are in the public domain. - * - * Frequently asked questions are answered online: - * http://www.libsdl.org/faq.php - * - * If you need help with the library, or just want to discuss SDL related - * issues, you can join the developers mailing list: - * http://www.libsdl.org/mailing-list.php - * - * Enjoy! - * Sam Lantinga (slouken@libsdl.org) - */ - -#ifndef _SDL_H -#define _SDL_H - -#include "SDL_main.h" -#include "SDL_stdinc.h" -#include "SDL_endian.h" -#include "SDL_error.h" - -#ifndef SDL_IGNORE -#define SDL_IGNORE 0 -#endif - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - -/* As of version 0.5, SDL is loaded dynamically into the application */ - -/** - * \name SDL_INIT_* - * - * These are the flags which may be passed to SDL_Init(). You should - * specify the subsystems which you will be using in your application. - */ -/*@{*/ -#define SDL_INIT_JOYSTICK 0x00000200 -#define SDL_INIT_HAPTIC 0x00001000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ -#define SDL_INIT_EVERYTHING 0x0000FFFF -/*@}*/ - -/** - * This function loads the SDL dynamically linked library and initializes - * the subsystems specified by \c flags (and those satisfying dependencies). - * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV). - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/** - * This function initializes specific SDL subsystems - */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/** - * This function cleans up specific SDL subsystems - */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/** - * This function returns mask of the specified subsystems which have - * been initialized. - * - * If \c flags is 0, it returns a mask of all initialized subsystems. - */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/** - * This function cleans up all initialized subsystems and unloads the - * dynamically linked library. You should call it upon all exit conditions. - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" - -#endif /* _SDL_H */