X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=main.c;h=340b0be4fd383ff00c32687d889fd8f76b891463;hb=a88b04319e4e8a00fb955ee085929039f0c34a49;hp=0d88b378749914c026763f3d7b84764b5a4d900b;hpb=43c24b301dc8c0c5952e1d22bad865f4304d01f8;p=gpsp.git diff --git a/main.c b/main.c index 0d88b37..340b0be 100644 --- a/main.c +++ b/main.c @@ -82,7 +82,7 @@ u32 clock_speed = 200; #else u32 clock_speed = 333; #endif -u8 main_path[512]; +char main_path[512]; void trigger_ext_event(); @@ -131,7 +131,7 @@ void trigger_ext_event(); } \ } \ -u8 *file_ext[] = { ".gba", ".bin", ".zip", NULL }; +static const char *file_ext[] = { ".gba", ".bin", ".zip", NULL }; #ifdef ARM_ARCH void ChangeWorkingDirectory(char *exe) @@ -178,21 +178,12 @@ void init_main() int main(int argc, char *argv[]) { - u32 i; - u32 vcount = 0; - u32 ticks; - u32 dispstat; - u8 load_filename[512]; - u8 bios_filename[512]; - #ifdef PSP_BUILD sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, vblank_interrupt_handler, NULL); sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); #endif - extern char *cpu_mode_names[]; - init_gamepak_buffer(); // Copy the directory path of the executable into main_path @@ -203,9 +194,6 @@ int main(int argc, char *argv[]) #endif getcwd(main_path, 512); - load_config_file(); - - gamepak_filename[0] = 0; #ifdef PSP_BUILD delay_us(2500000); @@ -214,10 +202,14 @@ int main(int argc, char *argv[]) #ifndef PC_BUILD gpsp_plat_init(); #endif + load_config_file(); + + gamepak_filename[0] = 0; init_video(); #ifdef GP2X_BUILD + char bios_filename[512]; sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin"); if(load_bios(bios_filename) == -1) #else @@ -235,7 +227,11 @@ int main(int argc, char *argv[]) debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 "); debug_screen_printl(" "); debug_screen_printl("When you do get it name it gba_bios.bin and put it"); +#ifdef PND_BUILD + debug_screen_printl("in /pandora/appdata/gpsp/ . "); +#else debug_screen_printl("in the same directory as gpSP. "); +#endif debug_screen_printl(" "); debug_screen_printl("Press any button to exit. "); @@ -288,7 +284,7 @@ int main(int argc, char *argv[]) if(load_gamepak(argv[1]) == -1) { #ifndef PSP_BUILD - printf("Failed to load gamepak %s, exiting.\n", load_filename); + printf("Failed to load gamepak %s, exiting.\n", argv[1]); #endif exit(-1); } @@ -301,6 +297,7 @@ int main(int argc, char *argv[]) } else { + char load_filename[512]; if(load_file(file_ext, load_filename) == -1) { menu(copy_screen()); @@ -388,7 +385,7 @@ void trigger_ext_event() static u32 event_number = 0; static u64 benchmark_ticks[16]; u64 new_ticks; - u8 current_savestate_filename[512]; + char current_savestate_filename[512]; return; @@ -870,7 +867,7 @@ void reset_gba() #ifdef PSP_BUILD -u32 file_length(u8 *filename, s32 dummy) +u32 file_length(char *filename, s32 dummy) { SceIoStat stats; sceIoGetstat(filename, &stats); @@ -892,7 +889,7 @@ void get_ticks_us(u64 *tick_return) #else -u32 file_length(u8 *dummy, FILE *fp) +u32 file_length(char *dummy, FILE *fp) { u32 length; @@ -936,9 +933,9 @@ void get_ticks_us(u64 *ticks_return) #endif -void change_ext(u8 *src, u8 *buffer, u8 *extension) +void change_ext(const char *src, char *buffer, const char *extension) { - u8 *dot_position; + char *dot_position; strcpy(buffer, src); dot_position = strrchr(buffer, '.');