X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=mappers%2F227.c;h=e88649b2bb12ffa5ea7745092ac3d7c37d5e81f1;hb=5bd16b94320afa9dfba4985f5d69c2d84bae4c33;hp=8b5cff99cc920dd4c2c362618d4e3f847ba1e7ef;hpb=386f5371eb984fb9c2860c83e740890a75cd45c1;p=fceu.git diff --git a/mappers/227.c b/mappers/227.c index 8b5cff9..e88649b 100644 --- a/mappers/227.c +++ b/mappers/227.c @@ -15,44 +15,41 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" -//zero 14-apr-2012 - redid this entirely to match bizhawk - #define rg mapbyte1 static void DoSync(uint32 A) { - int S = A & 1; - int M_horz = (A>>1)&1; - int p = (A >> 2) & 0x1F; + uint32 S = A & 1; + uint32 p = (A >> 2) & 0x1F; p += (A&0x100) ? 0x20 : 0; - bool o = (A>>7)&1; - bool L = (A>>9)&1; + uint32 o = (A>>7)&1; + uint32 L = (A>>9)&1; if (o && !S ) - { + { ROM_BANK16(0x8000,p); ROM_BANK16(0xC000,p); - } + } if (o && S ) - { + { ROM_BANK16(0x8000,p); ROM_BANK16(0xC000,p+1); - } + } if (!o && !S && !L ) - { + { ROM_BANK16(0x8000,p); ROM_BANK16(0xC000,p&0x38); - } + } if (!o && S && !L ) - { + { ROM_BANK16(0x8000,p&0x3E); ROM_BANK16(0xC000,p&0x38); - } + } if (!o && !S && L) { ROM_BANK16(0x8000,p); @@ -64,31 +61,31 @@ static void DoSync(uint32 A) ROM_BANK16(0xC000,p|7); } - rg[0]=A; - rg[1]=A>>8; + rg[0]=A; + rg[1]=A>>8; - MIRROR_SET((A>>1)&1); + MIRROR_SET((A>>1)&1); } static DECLFW(Mapper227_write) { - DoSync(A); + DoSync(A); } static void M227Reset(void) { - DoSync(0); + DoSync(0); } static void M227Restore(int version) { - DoSync(rg[0]|(rg[1]<<8)); + DoSync(rg[0]|(rg[1]<<8)); } void Mapper227_init(void) { - SetWriteHandler(0x8000,0xffff,Mapper227_write); - MapperReset=M227Reset; - GameStateRestore=M227Restore; - M227Reset(); + SetWriteHandler(0x8000,0xffff,Mapper227_write); + MapperReset=M227Reset; + GameStateRestore=M227Restore; + M227Reset(); }