X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=pico%2F32x%2Fdraw.c;h=66814abd0a6314742c0ef6911907612f65ac641d;hb=be26eb239bd06fd83ab740dca5582841eac652dd;hp=446b782fcf1eab41a3fe140e219f90eb27cbaac6;hpb=07e5dbab71684189f10227108c1e71e2d002a734;p=picodrive.git diff --git a/pico/32x/draw.c b/pico/32x/draw.c index 446b782..66814ab 100644 --- a/pico/32x/draw.c +++ b/pico/32x/draw.c @@ -1,3 +1,10 @@ +/* + * PicoDrive + * (C) notaz, 2009,2010 + * + * This work is licensed under the terms of MAME license. + * See COPYING file in the top-level directory. + */ #include "../pico_int.h" int (*PicoScan32xBegin)(unsigned int num); @@ -133,7 +140,8 @@ static void do_loop_dc##name(unsigned short *dst, \ unsigned short *dram, int lines_sft_offs, int mdbg) \ { \ int inv_bit = (Pico32x.vdp_regs[0] & P32XV_PRI) ? 0x8000 : 0; \ - unsigned char *pmd = PicoDraw2FB + 328 * 8 + 8; \ + unsigned char *pmd = PicoDraw2FB + \ + 328 * (lines_sft_offs & 0xff) + 8; \ unsigned short *palmd = HighPal; \ unsigned short *p32x; \ int lines = lines_sft_offs >> 16; \ @@ -152,7 +160,8 @@ static void do_loop_pp##name(unsigned short *dst, \ unsigned short *dram, int lines_sft_offs, int mdbg) \ { \ unsigned short *pal = Pico32xMem->pal_native; \ - unsigned char *pmd = PicoDraw2FB + 328 * 8 + 8; \ + unsigned char *pmd = PicoDraw2FB + \ + 328 * (lines_sft_offs & 0xff) + 8; \ unsigned short *palmd = HighPal; \ unsigned char *p32x; \ int lines = lines_sft_offs >> 16; \ @@ -172,7 +181,8 @@ static void do_loop_rl##name(unsigned short *dst, \ unsigned short *dram, int lines_sft_offs, int mdbg) \ { \ unsigned short *pal = Pico32xMem->pal_native; \ - unsigned char *pmd = PicoDraw2FB + 328 * 8 + 8; \ + unsigned char *pmd = PicoDraw2FB + \ + 328 * (lines_sft_offs & 0xff) + 8; \ unsigned short *palmd = HighPal; \ unsigned short *p32x; \ int lines = lines_sft_offs >> 16; \ @@ -217,10 +227,10 @@ void PicoDraw32xLayer(int offs, int lines, int md_bg) int lines_sft_offs; int which_func; - DrawLineDest = DrawLineDestBase + offs * DrawLineDestIncrement; + DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement; dram = Pico32xMem->dram[Pico32x.vdp_regs[0x0a/2] & P32XV_FS]; - if (Pico32xDrawMode == 2) { + if (Pico32xDrawMode == PDM32X_BOTH) { if (Pico.m.dirtyPal) PicoDrawUpdateHighPal(); } @@ -247,7 +257,7 @@ void PicoDraw32xLayer(int offs, int lines, int md_bg) } do_it: - if (Pico32xDrawMode == 2) + if (Pico32xDrawMode == PDM32X_BOTH) which_func = have_scan ? DO_LOOP_MD_SCAN : DO_LOOP_MD; else which_func = have_scan ? DO_LOOP_SCAN : DO_LOOP; @@ -258,6 +268,44 @@ do_it: do_loop[which_func](DrawLineDest, dram, lines_sft_offs, md_bg); } +// mostly unused, games tend to keep 32X layer on +void PicoDraw32xLayerMdOnly(int offs, int lines) +{ + int have_scan = PicoScan32xBegin != NULL && PicoScan32xEnd != NULL; + unsigned short *dst = (void *)((char *)DrawLineDestBase + offs * DrawLineDestIncrement); + unsigned char *pmd = PicoDraw2FB + 328 * offs + 8; + unsigned short *pal = HighPal; + int poffs = 0, plen = 320; + int l, p; + + if (!(Pico.video.reg[12] & 1)) { + // 32col mode + poffs = 32; + plen = 256; + } + + if (Pico.m.dirtyPal) + PicoDrawUpdateHighPal(); + + dst += poffs; + for (l = 0; l < lines; l++) { + if (have_scan) { + PicoScan32xBegin(l + offs); + dst = DrawLineDest + poffs; + } + for (p = 0; p < plen; p += 4) { + dst[p + 0] = pal[*pmd++]; + dst[p + 1] = pal[*pmd++]; + dst[p + 2] = pal[*pmd++]; + dst[p + 3] = pal[*pmd++]; + } + dst = (void *)((char *)dst + DrawLineDestIncrement); + pmd += 328 - plen; + if (have_scan) + PicoScan32xEnd(l + offs); + } +} + void PicoDraw32xSetFrameMode(int is_on, int only_32x) { #ifdef _ASM_32X_DRAW @@ -267,11 +315,11 @@ void PicoDraw32xSetFrameMode(int is_on, int only_32x) if (is_on) { // use the same layout as alt renderer - PicoDrawSetInternalBuf(PicoDraw2FB + 328*8, 328); - Pico32xDrawMode = only_32x ? 1 : 2; + PicoDrawSetInternalBuf(PicoDraw2FB, 328); + Pico32xDrawMode = only_32x ? PDM32X_32X_ONLY : PDM32X_BOTH; } else { PicoDrawSetInternalBuf(NULL, 0); - Pico32xDrawMode = 0; + Pico32xDrawMode = PDM32X_OFF; } }